REVIEW · SAVANNAH GHOST TOURS
Savannah Terrors: Spirits & Spirits Haunted Pub Crawl
Savannah’s haunted past gets more interesting when a pub is part of the story. This two-hour walk links four historic taverns with eerie sites such as Colonial Park Cemetery, so you get local lore, old streets, and a drink in hand. I like the Chatham Artiller Punch stop and the chance to hear stories from guides such as Miranda and Ashley. The main catch is timing: one booking ended about 40 minutes early, so expectations matter.
I also like that the route includes eight haunted sites rather than four bars alone. It feels closer to a history walk with drinks than a simple night out. You should be ready to walk more than a mile, buy your own beverages, and accept that the pub lineup and time at each stop can change.
Key points at a glance

- Four taverns on one walking route: Stops may include Original Pinkie Masters, 17hundred90, and haunted Sixpence Pub.
- Eight historic haunted sites: The walk mixes pubs with places such as Colonial Park Cemetery and Oglethorpe Square.
- Try Chatham Artiller Punch: This local drink is tied to a story about saving Savannah.
- Two hours, rain or shine: Wear shoes suited to old streets and changing weather.
- Guides shape the evening: Miranda received especially strong praise for keeping the tour fun, while Ashley was noted for her knowledge and patience.
- Adults only: You must be at least 21 and carry an ID. Drinks and food cost extra.
What this Savannah pub crawl is really like

This is not a bar-hopping shuttle or a formal cemetery tour. You walk through Savannah’s historic center with a guide, stopping at eight haunted sites along the way. Four of those sites are pubs, and the others add the ghost stories and local history that give the route its character.
The walking matters. You are not simply seated in a tavern while someone tells spooky tales. You move between stops, hear stories outdoors, and then enter a pub for a short visit or a longer pause. Time at each location can range from 15 or 20 minutes to an hour, so the evening may feel quite different depending on the guide, crowd, and bar lineup.
The guide speaks English and wears a black US Ghost Adventures shirt while carrying a lantern. That makes the meeting simple at night. Meet at The 17Hundred90 Inn and Restaurant, 307 E President Street, near Oglethorpe Square, and arrive 10 to 15 minutes early.
The tour ends at the same place. Since transportation is not included, you can plan your own dinner or onward drinks nearby without arranging a ride between stops.
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Beginning near Oglethorpe Square

The starting point at The 17Hundred90 Inn and Restaurant gives the tour an atmospheric opening. The meeting area is the small Oglethorpe Square, so you do not need to search a large plaza for your guide. Look for the black shirt and lantern.
From there, the walk moves through Savannah’s historic streets. The exact order of the sites can change, and the pub lineup is not fixed. That flexibility can help the guide respond to closing times, crowds, and the feel of the evening, but it also means you should not treat the advertised taverns as a guaranteed sequence.
The group then visits a total of eight historic haunted places, including four pubs. The non-pub stops are important because they keep this from feeling like four unrelated bar visits. You get a basic sense of Savannah’s old streets and the stories attached to them.
Expect the guide to do most of the storytelling while you walk. The supplied tour information promises local ghost stories and well-researched history, not paranormal proof. That distinction matters. If you want a spooky night with historical context, the format fits. If you want a serious investigation with equipment and extended time at each site, this is not that kind of outing.
Original Pinkie Masters and Savannah’s drinking culture

Original Pinkie Masters is one of the named taverns on the route. Its inclusion gives the crawl a local bar flavor rather than limiting the night to polished cocktail rooms. You visit historic drinking places as part of the city’s social past, then hear stories that connect Savannah’s buildings and streets to darker tales.
The tour does not include food or drinks in the $30 price, so plan to pay at each pub. That is useful to know before you arrive. The cost of your evening will rise according to what you order, and each person should carry a valid ID. A copy is accepted according to the tour information.
The short stop length can be a benefit here. You can see several pubs without spending the whole night in one room. It also lets you compare the mood of different places. On the other hand, 15 to 20 minutes may feel too brief if you want a full drink, a conversation, and a detailed story at every stop.
One practical point: the tour is for people aged 21 and older. The guide and group may be relaxed about having a drink, but the legal age rule is firm.
Chatham Artiller Punch and the city-saving story

One of the most distinctive parts of the crawl is the chance to enjoy a Chatham Artiller Punch. The drink is presented as the punch that saved Savannah, giving the stop more meaning than a routine order at a bar.
You should treat this as an included story and tasting opportunity, not as a drink bundled into the $30 price. Food and beverages are not included, so budget separately for the punch and anything else you want.
This is the sort of detail I value on a city tour. A local drink can connect you to a place in a way a generic beer does not. You are not only hearing a ghost tale. You are also getting a small piece of Savannah’s drinking culture and a story you can remember after the walk.
The experience is still guided entertainment. The tour promises credible history and local stories, but it does not promise that every supernatural claim can be proved. I would enjoy the tales as part of Savannah’s folklore, while keeping a sensible distance from the more dramatic claims.
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Colonial Park Cemetery after dark

Colonial Park Cemetery is one of the key outdoor stops. It supplies the kind of setting you expect from a Savannah ghost walk: old graves, quiet paths, and a strong sense of place after sunset.
The attraction here is not a special effect. It is the combination of the cemetery itself, the guide’s story, and the nighttime setting. You might feel a chill as the guide explains the site’s darker associations, but the value comes from hearing the story in the place connected to it.
Because this is a walking tour, you should expect to spend time outside between pubs. Dress for the forecast, and remember that the tour operates rain or shine. Comfortable shoes are essential. Savannah’s historic center is easy to walk in broad terms, but the tour is not designed for someone who cannot walk more than one mile.
Do not expect to linger indefinitely at the cemetery. The overall route has eight stops and only two hours, so the guide has to keep the group moving. That creates a lively pace, though it may disappoint you if you prefer long, quiet periods at each site.
The cold-room feeling at Sixpence Pub

Sixpence Pub is another named stop, and it brings the ghost story indoors. The tour description points to a sharp drop in temperature when you enter, which is one of the crawl’s more direct attempts at a spooky sensation.
That contrast can work well. You move through warm or mild outdoor streets, hear a story, then enter a pub where the mood changes. It gives the evening a rhythm: walk, listen, enter, order a drink, and see if the setting adds anything to the tale.
Keep in mind that the tour does not promise a supernatural encounter. It promises the chance to experience haunted locations and hear local stories. If nothing unusual happens, the walk still gives you Savannah history, pubs, and a night route through the old center.
The time inside Sixpence may vary. The tour allows anywhere from 15 or 20 minutes to an hour at a location. That can be welcome if the pub is lively, but it also means your night may feel rushed if the group has to move on quickly.
The 17hundred90 stop and the route’s atmosphere

The 17hundred90 Inn and Restaurant is both the meeting point and one of the named pub stops. That makes it an anchor for the evening. You begin and end there, and you may also hear stories connected with the building during the crawl.
Using the same place as the start and finish is convenient. You do not need to find a separate ending point across town, and you can arrange dinner or another drink nearby afterward. It also makes the tour easy to fit into a larger Savannah schedule.
The route’s charm comes from the spaces between the pubs. Savannah’s historic center is best enjoyed on foot, and the guide can point out sites that you might pass without noticing on your own. The supplied details do not promise a fixed list of all eight locations, so you should focus on the overall format rather than trying to plan around a precise order.
The group atmosphere can also shape the experience. One strong booking had Miranda keeping the tour fun, while another described Ashley as helpful and well informed. A good guide matters here because the walk depends on pacing, storytelling, and keeping the group engaged between drinks.
What the $30 price gets you
At $30 per person, the fee pays for the guided two-hour walk, the stories, and access to the planned route. You also get four pub visits and eight historic haunted sites in one evening.
The price is fair if you want a structured night out and would otherwise pay separately for a ghost walk and a bar crawl. It is less compelling if you mainly want to sit in one pub or if you expect drinks to be included. They are not.
I would set aside extra money for beverages at the stops. Since time can vary from one location to the next, you may have enough time for several drinks, or you may prefer to order just one at a favorite stop. You control that part of the cost.
There is also a practical value in not needing transportation. The meeting and ending point are the same, and the route is on foot through the historic center. That keeps the evening simple, though it places the walking demand on you.
Who should book this experience?
I would recommend it to an adult who wants a social evening with Savannah stories, local pubs, and a little theatrical fright. It suits first-time visitors who want an organized introduction to the historic center after dark.
It is also a good fit if you enjoy ghost folklore but do not need every story treated as fact. The tour combines credible history with supernatural tales, so you get both the real setting and the legend attached to it.
You should think twice if you dislike walking, need a slow pace, or want guaranteed time at specific bars. The route is more than a mile, the pub lineup can change, and at least one booking ended well before the advertised two hours. That early finish appears to be a potential risk rather than the stated plan, but it is worth keeping in mind.
People with mobility impairments should note the conflicting information carefully. The activity is marked wheelchair accessible, yet it is also listed as unsuitable for people with mobility impairments and advises participants to walk more than one mile. Contact the provider before booking if you need accessible arrangements.
The tour is not suitable for anyone under 21. Smoking and video recording are not allowed, and you should dress for rain or heat because the walk runs in all weather.
My verdict on the Savannah Spirits and Spirits crawl
Book this tour if you want a two-hour introduction to Savannah’s haunted side with four pub stops and a friendly guide. I especially like the mix of Colonial Park Cemetery, Chatham Artiller Punch, and named taverns such as Original Pinkie Masters and Sixpence Pub.
Go in with realistic expectations. Your $30 covers the tour, not food or drinks. The guide can make a major difference, and the route may change. If Miranda or Ashley is leading, you may get the upbeat, story-filled evening that makes this format work best, but no guide can guarantee a ghostly event.
For a first evening in Savannah, the crawl offers a good blend of local color and easy entertainment. For serious paranormal research, a quiet cemetery visit, or a long pub session, choose something more focused.
FAQ
How long does the Savannah haunted pub crawl last?
The scheduled duration is two hours. The time at each location can range from 15 or 20 minutes to an hour.
Where does the tour meet?
Meet at The 17Hundred90 Inn and Restaurant, 307 E President Street, near Oglethorpe Square. The tour also ends there.
How do I find the guide?
Arrive 10 to 15 minutes early and look for a guide wearing a black US Ghost Adventures shirt and carrying a lantern.
Which pubs are included?
Named pubs include Original Pinkie Masters, 17hundred90, and Sixpence Pub. The full lineup may change from tour to tour, and four pubs are included overall.
Is food or drink included in the price?
No. The $30 price does not include food or drinks. You pay separately at the pubs.
Is Chatham Artiller Punch included?
The tour includes the chance to enjoy Chatham Artiller Punch, but food and drinks are not included in the tour price. Plan to pay for it separately.
How much walking is involved?
The tour is not recommended for anyone unable to walk more than one mile. Comfortable shoes are recommended.
Can children join the tour?
No. The activity is not suitable for people under 21, and you must bring an ID. A copy is accepted.
Does the tour run in bad weather?
Yes. Tours run rain or shine, so dress appropriately for the weather.
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