REVIEW · DENVER GHOST TOURS
Awesome Denver Ghost Hunt: Mile High
Denver’s Mile High ghost hunt turns downtown into a game board. You use your phone to follow clues, solve riddles, complete photo challenges, and visit places tied to stories of Molly Brown, the Brown Palace, the Colorado State Capitol, and other haunted corners of the city. It is less a guided ghost walk than an app-led scavenger hunt with a spooky theme.
I like the freedom to start any time between 7 a.m. and 10 p.m., and I like the private format, which lets your own group play without being folded into a larger crowd. The digital photo copies and individual roles add a playful reason to pay attention. The main drawback is clear: if you expect a guide telling ghost stories as you walk, this is not that experience. The app directs you, and some of the route may feel like simply reaching one checkpoint after another.
Key points to know before you book
- Start when it suits you: Begin at Denver Central Library any time during the stated operating hours, then move at your own pace.
- Molly Brown is part of the story: The route includes her historic home, along with the Denver Public Library and the area around the Brown Palace.
- Your phone is the guide: The Let’s Roam app supplies maps, riddles, photo tasks, roles, and a leaderboard.
- Play as a private group: Up to 10 people can take part together, with no tour guide or shared group.
- Expect city walking: Comfortable shoes, weather-ready clothing, and a fully charged phone matter more than a costume or special equipment.
- Treat the price as game admission: At $12.31 per person, the value rests on enjoying the challenge and the freedom, not on live interpretation.
A ghost tour that is really a city game

The experience begins at Denver Central Library, at 10 W 14th Ave. From there, the app sends you toward selected sights and asks you to interact with them. You may be solving a riddle based on something visible on site, checking in at a location, or staging a photo challenge for points.
That distinction matters. A traditional ghost tour gives you a person, a route, and a stream of spoken stories. This hunt gives you a phone, a map, and a set of tasks. You and your companions create the energy yourselves.
The supernatural theme gives the route a reason to visit places you might otherwise pass without much thought. The questions focus on Denver’s darker stories, including the Colorado State Capitol, Molly Brown’s House, the Brown Palace Hotel, Croke-Patterson Mansion, and the Byers-Evans House. The supplied route details specifically name three stops: Molly Brown House Museum, Denver Public Library, and The Spa at The Brown Palace.
You should not expect entry into every building. Attraction fees are not included, and the activity does not promise access to the interiors. Some sites may simply serve as landmarks where you answer a question or complete a task. That keeps the price low, but it also means the hunt is about observing the city from the route, not touring several museums.
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Starting at Denver Central Library
Denver Central Library is both the meeting point and the final point. You do not need to meet a guide, check in with a group leader, or arrive at one exact departure time. After booking, you receive instructions for downloading the app and starting the adventure.
That flexibility is useful if you are fitting this around a museum visit, lunch, or another downtown plan. You can start early, take your time, or set out later in the day. The stated hours run from 7 a.m. to 10 p.m., Monday through Sunday, which gives you plenty of room to avoid the hottest part of the day or choose an evening start for a more suitable ghost-story mood.
The tradeoff is that you are responsible for getting the activity moving. If the app does not feel intuitive right away, there is no guide standing beside you to explain the route. Phone, email, and chat support are available, but that is not the same as having a local storyteller with you.
Before leaving, charge your phone fully. The app handles navigation and the interactive tasks, so a low battery can spoil the game at exactly the wrong moment. A power bank is a sensible addition, especially if your group plans to take many photos.
Molly Brown House Museum and Denver’s best-known ghost story
Molly Brown House Museum gives the hunt its strongest character. Molly Brown is one of Denver’s best-known historical figures, and the activity uses the idea that her ghost still rearranges furniture in her former home. That question fits the game well because it connects a real landmark with a playful supernatural challenge.
You should think of this stop as a chance to look closely and complete the app task, not as a full museum visit. Attraction admission is not included, so budget separately if you want to go inside. The hunt itself does not promise an interior tour.
This arrangement can work well for a first look at the neighborhood. You get a reason to walk to the house, notice its setting, and connect the building with a local story. If you already planned to visit the museum, you will need to account for the separate entry fee and your available time.
The stop also shows the central strength of the experience: it gives your group something to do at a famous site. Instead of taking a quick exterior photo and moving on, one person might read the clue, another might handle the camera, and another might check the map. That is modest entertainment, but it can keep children and restless companions involved.
Denver Public Library as both landmark and launch point
The Central Library is not just a practical meeting place. It is one of the route’s named stops, so you begin with a location that serves as both orientation point and game setting.
Your group receives individual roles through the app. The available choices include Braniac, Photographer, and Mapper. Those roles give each player a task, which is helpful when one person usually controls the phone and everyone else trails behind. The Photographer can focus on the challenge images, the Mapper can watch the route, and the Braniac can concentrate on riddles.
The system is designed for groups of up to 10 players. That is a good size for a family outing, a small gathering of friends, or a team activity. With a larger group, make sure everyone stays involved rather than allowing one person to do all the reading and navigation.
The app also includes a leaderboard. You can race your own clock, compare scores with other teams, and treat the walk as a competition. If your group enjoys points and silly photos, this adds purpose to the route. If you prefer quiet storytelling, the competitive layer may feel like a distraction.
One important point: the app is not merely an audio player. It expects you to look around, find answers on location, and complete tasks. That is why the activity can feel more active than a basic self-guided audio walk. It is also why the experience may frustrate you if you want a smooth, clearly narrated path with no trial and error.
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The Brown Palace area and the darker side of downtown
The Brown Palace Hotel supplies one of the hunt’s key ghostly settings. The route refers to chilling stories connected with the hotel and specifically names The Spa at The Brown Palace as a stop.
The appeal here comes from the contrast between the elegant building and the eerie stories tied to it. You are not simply hunting for ghosts in an isolated or obviously spooky place. You are moving through central Denver, where grand landmarks carry old rumors alongside daily city life.
Since food and drinks are not included, you can choose to make this section part of a broader downtown outing. The activity itself does not provide refreshments or private transportation. You get from stop to stop on foot, using the app, so allow enough time to pause for clues and photos instead of rushing through the route.
The supplied duration is about two hours. That is long enough for a focused city game, but not so long that it must take over your entire day. Your actual pace may vary because the activity is self-guided and private. You can stop briefly for a photo or spend longer working out a riddle, but the route is built around a limited set of tasks rather than an all-day exploration.
Riddles, photo challenges, and the problem of expectations
The best part of this experience is the shared activity. You are not just listening while someone else performs. You must decide how to answer, where to stand for a picture, and how seriously to take the race.
The photo challenges are intentionally playful. Each player receives a role, and the app provides a challenge for the group. Digital copies of the scavenger hunt photos are included, so the pictures become a record of the outing rather than disappearing into one person’s phone.
The humor helps soften the spooky subject. This is not presented as a serious investigation into paranormal activity. It is a light city game built around ghost stories, riddles, and team competition. Families with no interest in frightening tales can still treat it as a downtown scavenger hunt.
You should also know what the app does not do. It does not replace a guide with a long, flowing explanation of Denver’s past. One direct complaint about the format was that the app felt difficult to follow and that reaching a place, checking in, and moving to the next one did not offer enough added value. That is a fair concern.
The provider describes the purpose as roaming with a purpose, and that is the right way to judge it. If you want a reason to walk between several central landmarks, the tasks add structure. If you expect every stop to reveal a detailed ghost account, the content may feel thin.
What the $12.31 price really buys
At $12.31 per person, this is one of the less expensive organized activities you can add to a Denver day. Taxes, fees, handling charges, app access, support, roles, riddles, maps, photo challenges, and digital photo copies are included.
Still, the price does not cover private transport, attraction admission, food, drinks, or a guide. Those exclusions define the value. You are paying for the game system and the route, not a complete guided tour package.
I would see the price as reasonable for a group that enjoys interactive activities and plans to spend time downtown anyway. A group of four can divide the cost of a simple outing while getting a structured way to explore. The value is weaker if only one person participates and everyone else waits for directions, or if you already know the central landmarks and do not enjoy scavenger hunts.
The private format is important here. You are not paying a low price to join a large public walk. Only your group takes part, and you can begin at a time that fits your day. For some people, that privacy is worth as much as the ghost theme.
Walking, weather, and practical comfort
You need a moderate level of physical fitness. The activity is city walking, with time spent moving between landmarks and stopping to study the surroundings. Comfortable shoes are recommended, and weather-appropriate clothing is essential.
Denver weather can change the mood of an outdoor activity quickly. Check the forecast before you start. The route has no live guide to adjust the pace or change the plan for you, so rain, cold, heat, or strong sun will be your responsibility.
The activity is near public transportation, which makes the starting point practical if you are already using Denver’s transit network. Private transport is not included, and the experience ends back at the Central Library.
Service animals are allowed. There is no minimum age requirement, but the format works best when each person can help with the phone tasks, riddles, or photos. Younger children may enjoy the spooky theme and silly challenges, while older children and adults may get more from the competition and location-based questions.
Who should choose this Denver ghost hunt?
I would recommend it most strongly to friends, families, and small private groups that like app games, light competition, and independent sightseeing. It also suits you if your schedule is unpredictable and you want to start without waiting for a fixed departure.
You will probably enjoy it if you like:
- Taking funny group photos
- Solving short riddles
- Exploring at your own pace
- Dividing roles among several players
- Seeing central Denver landmarks with a theme
- Competing for points on a leaderboard
I would be cautious if your main goal is detailed local history or serious ghost storytelling. A traditional walking tour with a live guide would better match that expectation. I would also think twice if you dislike navigating by phone, do not want to walk outdoors, or prefer an attraction where admission and interpretation are bundled together.
The available public score is 3.3 from three ratings, so the experience has not earned a uniformly strong response. The main issue to weigh is not the price. It is the format. Know that you are booking a self-guided scavenger hunt, not a guided ghost tour.
Should you book the Mile High hunt?
Book it if you want a low-cost, private way to turn a downtown walk into a game. The flexible start, individual roles, digital photos, and two-hour format make it easy to fit into a day in Denver. Molly Brown’s House, the Brown Palace area, and the central library give the route recognizable places to aim for.
Skip it if you want a guide, a polished narrative, or included admission to the historic buildings. Bring a charged phone, wear good shoes, and set your expectations around riddles and photo tasks rather than a formal ghost lecture.
For the right group, this is a fun excuse to look up from your map and notice Denver’s eerie side. For the wrong group, it may feel like walking from one app checkpoint to the next.
FAQ
How long does the Denver ghost hunt take?
The activity lasts approximately two hours. Since it is self-guided, your group can move at its own pace.
Where does the activity begin?
It begins at Denver Public Library, Central Library, 10 W 14th Ave, Denver, Colorado 80204.
Where does the activity end?
The activity ends back at the meeting point, Denver Central Library.
Can I start at any time?
Yes. The activity is self-guided and can begin at any time during the stated operating hours of 7 a.m. to 10 p.m., Monday through Sunday.
Is a tour guide included?
No. This is a private, self-guided activity using the Let’s Roam app. Phone, email, or chat support is available.
What does the app provide?
The app provides maps, riddles, photo challenges, individual player roles, and leaderboards. It also supports the route and interactive tasks.
Are attraction admission, transport, food, or drinks included?
No. Private transport, attraction fees, food, and drinks are not included. All taxes, fees, and handling charges are included in the stated price.
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