REVIEW · SAVANNAH GHOST TOURS
Savannah’s 13 Ghosts, Voodoo, Murder & Mystery Tour
Savannah’s haunted side comes alive on foot, one mossy square and old mansion at a time. This 90-minute to two-hour outing mixes ghost stories with local history, paranormal photos, audience participation, and a few well-timed jokes. Guides such as Nathan and Adam bring plenty of energy, while an EMF meter may add a little theater for younger visitors and true believers.
I like the interactive storytelling, especially when the guide asks questions, invites your own spooky stories, and shows images from past investigations. I also like the route, which links Monterey Square, Forsyth Park, the Mercer-Williams House area, and Armstrong House instead of keeping you in one small corner.
The main thing to consider is that this is a walking tour of exteriors and public spaces, not a house-to-house visit inside haunted mansions. You may hear about famous buildings without entering them, and the tour makes no promise that a ghost will appear.
Key things to know before you book

- Expect lively guides: Nathan is especially animated, funny, and good at drawing the group into the stories. Adam is praised for turning the tour into a conversation rather than a lecture.
- The route covers several Savannah landmarks: Monterey Square, Forsyth Park, the Mercer-Williams House area, Armstrong House, and the surrounding Historic District all play a role.
- Bring proper walking shoes: The route lasts up to two hours, and at least one stop involves about 30 minutes of storytelling.
- Paranormal evidence is part of the fun: You may see historic photos, alleged ghost images, and an EMF meter in use, but nothing is guaranteed.
- The tone is spooky but family-friendly: Humor, questions, and playful banter keep the mood from becoming too grim.
- The price is modest: At $30 per person, you are paying for a guided evening walk and storytelling, not access to private homes.
What this Savannah ghost tour is really like
This is not a silent walk through dark alleys. It is a guided performance with historical background, ghost lore, audience participation, and plenty of personality.
The tour begins at Monterey Square, at 11 W Gordon Street, then works through Savannah’s Historic District and nearby landmarks before returning to the meeting point. The exact flow may vary, but you should expect to spend much of the time outdoors, listening from sidewalks, squares, and public areas.
The company presents its guides as paranormal investigators and psychics rather than actors. That matters if you want a tour built around belief in the supernatural. If you are skeptical, you can still enjoy the architecture, local stories, and old photographs, but the ghost claims are part of the show.
The tone depends heavily on your guide. Nathan receives repeated praise for his comic timing, expressive delivery, and ability to keep the group involved. Adam is also praised for asking questions and making the experience feel personal. With a guide who enjoys the work, the same historic square can feel like a small stage.
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Monterey Square sets the mood

Monterey Square is both the meeting point and one of the strongest settings for the evening. Its trees, old buildings, and quiet lanes give the guide plenty to work with before the group has walked far.
You will hear about people and events tied to the square, along with stories of sorrow, strange encounters, and lingering spirits. The value here is the setting. Savannah’s squares are pleasant by day, but at night the same trees and historic façades can take on a different mood.
Because the tour begins here, arrive ready to walk rather than treating the first stop as a short orientation. The square is also a useful place to get your bearings before the group moves through the district.
One practical note: this is not a private, controlled paranormal investigation. Cars, other pedestrians, street noise, and nearby activity can all be part of the scene. That gives the tour a real city feel, but it also means you should not expect total darkness or silence.
The Historic District adds more than scares

The Historic District portion gives the tour its wider frame. Instead of hearing isolated ghost tales, you get a different way to look at Savannah’s oldest streets and buildings.
The guide connects local accounts with the places where they are said to have happened. That approach works well for visitors who have already taken a conventional sightseeing tour and want another angle on the city. One useful feature is the mix of architectural detail and sinister backstory. You may be admiring an elegant façade one minute and hearing about a disturbing event linked to it the next.
There can be some overlap if you have already taken a standard city tour that day. Still, the focus is different enough to give familiar streets a new mood. The experience is less about dates and civic milestones, and more about people, rumors, deaths, strange behavior, and stories passed down over time.
The guide may show photographs from earlier tours, including images that are believed to contain unexplained figures. Treat these as part of the evidence-based storytelling, not as proof you must accept. The best approach is to stay curious and enjoy the debate.
Forsyth Park brings the biggest atmosphere

Forsyth Park is one of the tour’s most atmospheric stops. Its wide lawns, old trees, and familiar fountain make it one of Savannah’s best-known public spaces, but the stories told here give it a darker edge.
The stop is listed at about 20 minutes, enough time for the guide to establish the setting without turning the visit into a long lecture. You will hear about spirits, strange sensations, and reported encounters connected with the park.
This is also where practical conditions matter. You are outside, and mosquitoes can be an issue. Bring repellent, especially during warm months, since the tour information does not include bottled water or insect protection.
The park works well for families because the setting is open and the storytelling can stay playful. One family described a child using the EMF meter during the walk, with readings at some of the most dramatic moments. That kind of activity can keep children interested, although younger kids may still find the murder and ghost themes unsettling.
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The Mercer-Williams House area is about the story, not entry

The Mercer-Williams House is one of Savannah’s most recognizable haunted addresses, and the tour uses its tragic reputation as a major part of the narrative.
You should be clear about what the stop offers. The itinerary describes the mansion and its supernatural associations, but it does not include admission inside. The focus is on hearing the story while viewing the exterior and surrounding area.
That distinction is important. If your main goal is to tour historic interiors, this experience will not replace a house museum visit. If you enjoy learning how a building became part of Savannah’s haunted identity, the stop fits well.
The house also shows why this tour works best when you listen for the connection between place and story. A guide can point out the building, explain the events attached to it, and let your imagination fill in the rest. You are not being promised a special effect or a staged scare.
Armstrong House adds architecture and local character

Armstrong House, across from Forsyth Park, provides a change of pace. The emphasis here is not only on ghosts. The building’s design, grand façade, and setting help explain the social world behind Savannah’s old residences.
The stop is listed at about 30 minutes, making it the longest named stop. That gives the guide room to talk about the home, its appearance, and the stories associated with the property.
I like this part because it helps keep the tour from becoming a string of disconnected scares. You get a look at the city’s architecture and then hear how a beautiful residence can gather darker tales over time.
As with the Mercer-Williams House, do not assume you will go inside. The activity is a walking tour, and the listed stops are public viewing points rather than house admissions. If you want detailed interior access, check the separate schedules for the homes themselves.
Why the guides matter so much

The guide can make or break a ghost tour, and the strongest part of this experience is clearly the human delivery.
Nathan is repeatedly praised for his energy, expressive storytelling, humor, and ability to involve everyone. He uses jokes, questions, and visual material to keep the group alert. Several descriptions point to the same qualities: he is easy to understand, enthusiastic, and clearly enjoys the work.
Adam receives similar praise for being interactive. Rather than simply reciting facts, he asks questions, encourages people to share their own experiences, and keeps the group engaged from the start.
That does not mean every departure will feel identical. Guide assignments can vary, and the tour may be more subdued with a different leader. Still, the company’s style appears to favor personality over a flat script.
The humor is worth noting. Dad jokes and playful banter are part of the appeal for many families, but they may not suit someone seeking a solemn, serious paranormal investigation. You will get creepy moments, but you will also get laughs.
Group size and the value of $30

The listed maximum is 60 people, which is a fairly large possible group for a walking tour. A group that size can make it harder to hear or ask questions, especially near a busy street.
Actual group sizes can be smaller. Some departures have had only a few people or around a dozen, creating more room for conversation and personalized stories. You cannot count on that intimate format, but it is a pleasant possibility.
At $30 per person, the tour is fairly priced if you want an evening activity that combines local landmarks, storytelling, and entertainment. You are not paying for transportation, food, drinks, or building admission. You are paying for the guide’s preparation and the chance to see Savannah’s public spaces through a spooky lens.
The value improves if you enjoy audience participation and historical context. It is weaker if you want confirmed paranormal activity, private home access, or a high-tech haunted attraction.
The tour ends back at Monterey Square, so you do not need to arrange a separate pickup. It is offered in English, includes a mobile ticket, and is available near public transportation. Service animals are allowed, and most people can take part, but you should be comfortable walking for up to two hours.
How to prepare for the walk
Wear comfortable shoes. This is the clearest practical tip from the experience, and it matters more than any costume or gadget.
Bring water, since bottled water is not included. Bug spray is also wise for Forsyth Park and other outdoor stops. Savannah’s weather can change, and the tour requires suitable conditions, so a light rain layer may be sensible when the forecast looks uncertain.
Keep your phone charged. You may want to take photographs, and the tour’s paranormal theme naturally encourages people to check their own images afterward. Just remember that a blurry shape or reflection is open to interpretation.
Arrive at 11 W Gordon Street in Monterey Square and allow enough time to find the group. One booking problem has been reported in which the participant was not added to the list, so carry your confirmation and contact the booking provider promptly if the meeting details seem unclear.
Who will enjoy this most?
I would recommend the tour to:
- Families with older children and teenagers who enjoy spooky stories
- Couples looking for an evening walk with a playful edge
- First-time Savannah visitors who want history with less formality
- Repeat visitors who have already seen the main sights
- Skeptics who enjoy testing stories and examining alleged evidence
- Anyone who likes a guide with jokes, questions, and audience interaction
I would be more cautious if you want to enter historic homes, avoid ghost claims, or prefer a quiet and serious lecture. The tour also may not suit anyone who has difficulty walking for 90 minutes or more.
The murder and mystery themes can be intense for some children. The tone is often light, but the subject matter includes death and haunting, so use your judgment with younger family members.
Cancellation and practical booking notes
You can cancel at least 24 hours before the start time for a full refund. Changes or cancellations inside that window are not accepted and are not refunded.
The activity depends on good weather and a minimum number of participants. If the company cancels for either reason, you are offered another date or experience, or a full refund.
The tour is provided by The American Tour Company, LLC. It is generally booked about 14 days ahead, so reserve early if you have a fixed evening in Savannah.
Should you book Savannah’s 13 Ghosts tour?
Book it if you want a reasonably priced walking tour with strong guide personalities, public landmarks, ghost lore, and plenty of humor. Nathan and Adam sound like the kind of guides who can turn a familiar square into a lively story, and the use of historic photos and an EMF meter gives the evening a few extra hooks.
Skip it if you expect guaranteed apparitions or entry into haunted mansions. The best way to enjoy this tour is to treat it as atmospheric storytelling with a paranormal theme. Bring comfortable shoes, bug spray, and an open but questioning mind, and you should get good value from the $30 price.
FAQ
How long does the tour last?
The tour lasts approximately one hour and 30 minutes to two hours.
How much does the tour cost?
The price is $30 per person.
Where does the tour begin?
It begins at Monterey Square, at 11 W Gordon Street, Savannah, Georgia 31401.
Where does the tour end?
The activity ends back at the meeting point in Monterey Square.
Is the tour offered in English?
Yes. The tour is offered in English.
Which locations are included?
The route includes Savannah’s Historic District, the Mercer-Williams House area, Forsyth Park, Monterey Square, and Armstrong House.
Do I enter the Mercer-Williams House or other historic homes?
The provided details describe outdoor stops and storytelling at these landmarks. Admission inside the homes is not included.
Is the tour suitable for most people?
Most people can participate, and service animals are allowed. You should be prepared for a walking tour lasting up to two hours.
What happens if I need to cancel?
You can receive a full refund if you cancel at least 24 hours before the experience start time. Cancellations within 24 hours are not refunded.
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