REVIEW · SAVANNAH GHOST TOURS
Savannah Ghosts, Voodoo, Murder & Mystery Pub Crawl
Savannah’s old streets take on a different mood after dark, and this two-hour walking pub crawl uses that setting well. You move between five historic-district bars while hearing stories of ghosts, death, strange happenings, and the city’s darker past. The drinks help, but the tales and the guide’s delivery are the main event.
I like the route’s variety. You get a quick look at Abe’s on Lincoln, Collins Quarter, Vice Lounge + Mojito Bar, Totally Awesome Bar, and The Rail Pub rather than spending the whole evening in one place. I also like the social side, especially if Fiona leads your group. She has been praised for adding personal experiences, telling stories well, and even helping one family catch what they believed was a ghost on camera.
The main drawback is simple: drinks and food cost extra, so the $25 price is only the entry fee. The crawl also depends on good weather, and one scheduled group was affected by a thunderstorm and confusion over the starting point. Confirm Columbia Square before setting out.
Key points to know before you go

- Five pub stops in about two hours: The route gives you roughly 20 minutes at most stops, with a longer 40-minute visit at Vice Lounge + Mojito Bar.
- The stories are the heart of the experience: Expect ghost tales and spooky accounts tied to each bar, along with themes of voodoo, murder, and mystery.
- Fiona is a guide to hope for: Her personal stories, friendly manner, and reported use of pickle back shots made her especially memorable.
- The $25 price does not cover drinks or food: Think of it as a guided walking tour with pub access, not an all-inclusive bar package.
- The route begins and ends at Columbia Square: You arrange your own way to the meeting point and do not receive transportation between stops.
- Groups can reach 30 people: That keeps the crawl social, but a larger group may make intimate storytelling harder.
Why this Savannah pub crawl works after dark

Savannah already provides much of the atmosphere. Its historic district has old buildings, narrow streets, cobblestones, and gas lamps, all of which suit stories about restless spirits. This tour adds a clear purpose to an evening walk: instead of simply wandering from bar to bar, you follow a guide who connects each stop with a spooky story.
I like this format because it gives you both a walking tour and a casual night out. You are not seated in a theater listening to a long lecture. You are moving through the city, ordering a drink if you wish, and hearing the next story in a new setting.
The tour is also more social than a standard ghost walk. You can chat with other people in the group, compare reactions to the stories, and use the pub stops to take a short break. That makes it a good fit for couples, friends, and larger groups who want something lighter than a formal historical tour.
Still, keep your expectations in check. The supplied details do not promise paranormal investigations, special effects, reserved seating, or included drinks. This is a guided pub crawl with ghost stories, not a scientific search for proof of the supernatural.
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Start at Columbia Square and get your bearings

The meeting point is Columbia Square in Savannah’s historic district. The tour ends back at the same meeting point, so you do not need to arrange a separate pickup at the end. Transportation to Columbia Square is not included, and the tour does not provide transport between bars.
Arrive with enough time to find the square and confirm that you are at the correct starting point. One weather-related problem involved a guest who could not find the group during a thunderstorm. The tour company later said the tour had operated before being rained out and suggested the wrong starting point may have been used. That makes the starting location worth checking carefully before you leave your hotel.
The experience uses a mobile ticket, and confirmation is provided when you book. The group limit is 30 people. That is not a tiny private walk, but it is still small enough for a guide to move the group through the district without the feel of a huge organized march.
Abe’s on Lincoln: a dark opening chapter
The first stop is Abe’s on Lincoln, where the stories focus on the building’s grim past. The account presented here connects the site with wounded and dying people during the Civil War era, giving the opening stop a somber tone rather than a simple haunted-bar gag.
You spend about 20 minutes here. That short visit is useful because it sets the mood without letting the tour linger too long at one location. Expect the guide to describe the building’s former use and the suffering said to have left an imprint on the place.
This stop may appeal most if you like ghost stories with a historical setting. It is less about ordering a particular drink or playing a game, and more about hearing how a real location gained its reputation. The darker subject matter may not suit young children or anyone looking for a purely cheerful night out.
Admission is listed as free, but that does not mean drinks are included. Budget for anything you order at the bar.
Collins Quarter brings the supernatural into a restaurant

The next stop is Collins Quarter, described as a restaurant and café in Savannah’s historic district. Its ghost stories center on the idea that former patrons and other spirits still linger around the dining room.
This gives the tour a change of pace. Abe’s on Lincoln carries a more severe, troubled tone, while Collins Quarter brings the supernatural into a place associated with food, conversation, and ordinary social life. That contrast helps the crawl feel like a tour of Savannah’s public spaces, not just a series of old taverns.
You spend about 20 minutes here. The listing does not specify a food tasting or a reserved meal, and food is not included, so do not arrive expecting dinner. You might order something if the stop allows and if you want to add to the evening, but the central activity remains the guide’s storytelling.
I find this kind of stop valuable because it shows how ghost traditions attach themselves to everyday buildings. A restaurant can feel familiar and welcoming, yet the stories encourage you to notice the corners and rooms in a new way.
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Vice Lounge + Mojito Bar gets the longest visit

Vice Lounge + Mojito Bar receives about 40 minutes, making it the longest stop on the route. The atmosphere is presented as more polished and nocturnal, with glamour, cocktails, and supernatural tales sharing the same room.
That extra time matters. At the other stops, 20 minutes can pass quickly once the group enters, gathers, hears the story, and orders. Forty minutes gives you more breathing room to socialize and enjoy the setting. It is also the point where the experience feels most like a genuine night out rather than a fast-moving walking tour.
The bar’s name suggests a cocktail-focused setting, but the tour does not include a drink. You pay for your own order, and personal expenses are also separate. If you want to keep the evening close to the $25 ticket price, you can treat the drinks as optional.
This is likely the best stop for people who want the pub crawl side to matter as much as the ghost stories. If you prefer a quiet, tightly structured walking tour, the longer bar visit may feel less focused. If you like a little time to talk and enjoy the room, it gives the evening a needed pause.
Totally Awesome Bar adds a playful change of tone

Totally Awesome Bar shifts the mood again. Its theme includes gaming and nostalgia, with stories about spirits of former gamers said to remain around the bar.
That playful subject keeps the crawl from becoming relentlessly grim. After stories involving suffering and lingering dead patrons, a haunted gaming setting gives you something lighter to react to. The supernatural material here is mixed with modern entertainment, which may be especially appealing to groups with different tastes.
You spend about 20 minutes at this stop. The description suggests that games or gaming culture form part of the atmosphere, but it does not promise a specific game, reserved activity, or included play. Think of it as a themed bar visit with ghost stories rather than a dedicated gaming session.
I like this stop in the overall sequence because it adds variety. A good pub crawl should not make every venue feel interchangeable, and this one appears designed to offer a different style of setting from the restaurant and cocktail bar.
The Rail Pub closes the route with classic pub atmosphere

The final stop is The Rail Pub, described as a traditional-feeling bar with craft beers, spirits, and cocktails. The tour allows about 20 minutes here before returning to Columbia Square.
This is a fitting finish for anyone who wants the evening to end in a straightforward pub setting. The supernatural material remains part of the mood, but the emphasis also falls on drinks and conversation. The bar’s selection gives you choices, though you pay for anything you order.
Ending at the Rail Pub also means you are not stranded at the far side of the route. The activity finishes back at the starting point, which simplifies the rest of your evening. You can return to your accommodation, continue exploring, or make other plans in the historic district.
Because every visit is short, you may not have time to settle into each bar. That is part of the trade-off. You see more places, but you should not expect the relaxed pace of a single-bar evening.
What the guide can add to the night

A guide makes or breaks a story-based walking tour. Fiona has been singled out for being personable, present, and a good storyteller. Her approach includes personal experiences, and one family even reported capturing a ghost on camera during a private-feeling ghost tour with her.
That does not guarantee Fiona will lead every departure. Guide assignments can vary, and the available details only identify her as a guide connected with the experience. Still, her style gives you a useful idea of what to value: clear delivery, a willingness to share personal stories, and enough energy to keep the group together across several stops.
The best guide for this kind of evening should also manage the practical side well. You need directions between venues, time to order, and reminders about where the group is headed next. With a maximum group of 30, staying attentive matters. If you stop to take photos or order a drink, keep the guide or group in sight.
The tour’s strongest appeal is not proof that every spirit story is factual. It is the combination of place, performance, and shared imagination. Go ready to listen, laugh, and question the tales rather than expecting every story to be presented as established history.
Is $25 a fair price?
At $25 per person, the experience is reasonably priced for a two-hour guided walk through five venues. You are paying for the guide, the route, the storytelling, and the convenience of having the evening organized.
The value is strongest if you already plan to visit a few bars. Instead of choosing venues at random, you get a themed route and stories that connect the locations. The five stops also provide more variety than a single haunted tavern visit.
The value is weaker if you expect drinks, food, or transportation to be included. None of those are part of the ticket price. A few drinks can quickly cost more than the tour itself, so set a total evening budget before you go.
The crawl is also a better deal for people who enjoy group activities. If you want a private guide, a very quiet atmosphere, or a detailed history lecture, another Savannah tour may suit you better.
Weather, timing, and who should book
The activity requires good weather. If poor weather causes cancellation, you are offered another date or a full refund. The same option applies if the minimum number of participants is not reached.
You can cancel for a full refund up to 24 hours before the start time. Changes or cancellations made within 24 hours are not accepted for a refund. Since the tour is outdoors between venues, check the forecast and keep the provider’s contact details handy.
I would choose this crawl if you want:
- A social evening in Savannah’s historic district
- Ghost stories tied to several different bars
- A short route with a mix of restaurants, lounges, and pubs
- A guide-led activity that works well for a group of friends
- A night out where you can decide how much to spend on drinks
I would look elsewhere if you want included food, included alcohol, a private experience, or a tour devoted only to formal history. The stories are the draw, but the pub stops are equally important.
Service animals are allowed, public transportation is nearby, and most people can participate. The tour is not described as fully private or specially designed for mobility needs, so ask the provider if your group has specific access concerns.
Should you book Savannah Ghosts, Voodoo, Murder & Mystery Pub Crawl?
Book it if you like your history with a spooky edge and do not mind paying separately for drinks. The route gives you five different settings in two hours, and a strong guide such as Fiona can turn a simple bar hop into a memorable night of stories, personal tales, and playful scares.
I would be cautious only if bad weather threatens, if you dislike group tours, or if you are counting on a low total cost after drinks. For everyone else, the $25 entry fee is a practical way to add structure and atmosphere to an evening in Savannah.
FAQ
How long does the Savannah Ghosts, Voodoo, Murder & Mystery Pub Crawl last?
The tour lasts approximately two hours.
Where does the pub crawl begin?
The tour begins at Columbia Square in Savannah, Georgia.
Where does the activity end?
The activity ends back at the meeting point at Columbia Square.
Are drinks included in the $25 price?
No. Food, drinks, and personal expenses are not included.
How many bars does the tour visit?
The route includes five stops: Abe’s on Lincoln, Collins Quarter, Vice Lounge + Mojito Bar, Totally Awesome Bar, and The Rail Pub.
How large can the group be?
The maximum group size is 30 people.
Can I cancel for a full refund?
Yes. You can cancel at least 24 hours before the start time for a full refund. If the tour is canceled because of poor weather or because the minimum number of participants is not reached, you are offered another date or a full refund.
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