REVIEW · SAVANNAH GHOST TOURS
Spooky Savannah Haunted Pub Crawl
Savannah’s haunted past and pub scene make a natural pair, and this crawl brings both together in one evening. You’ll walk from the 17Hundred90 Inn through the historic district, hear stories tied to cemeteries and old squares, and stop at four pubs where you can buy a drink before carrying it to the next stop.
I like the mix of local lore and easy social fun, and I like that the guides bring distinct personalities to the route. Names such as Penny Dreadful, Hoodoo Joe, Madame Redrum, Hot Rod Rick, and Abbie Normal appear among the guide lineup, so the tone can range from polished storytelling to playful barroom humor.
The main consideration is that this is a pub crawl first and a formal ghost tour second. Some nights offer strong, story-filled guiding, while others may include more walking, chatting, and waiting for drinks than spine-tingling tales. Cold weather, crowded holidays, and a large group can also affect the night.
Key points to know before you book

- Four haunted pub stops: Drinks are not included, but you can take an unfinished drink along as you walk.
- Starts at 7:30 pm: Meet at the 17Hundred90 Inn and Restaurant on East President Street.
- Historic Savannah on foot: The route includes Colonial Park Cemetery, Wright Square, City Market, and the area above River Street.
- Guides shape the experience: Penny Dreadful, Hoodoo Joe, Madame Redrum, Hot Rod Rick, and others are known for different styles.
- Large groups are possible: The stated limit is 30 people, which helps explain why some stops can feel crowded.
- For adults only: Every participant must be at least 21, and drinks cost extra.
What this Savannah night is really about

I would choose this experience for an evening when you want to see Savannah after dark without committing to a solemn, two-hour history lecture. The walk gives you a look at several important parts of the old district, while the bar stops keep the pace loose and social.
The ghost material centers on Savannah’s familiar themes: soldiers from the Revolutionary War, victims of Yellow Fever, old executions, haunted taverns, and stories attached to historic buildings. The guide does not simply lead you from one bar to another. At its best, the crawl connects the places you pass with the people and events that gave them their spooky reputations.
The mood is usually playful. Guides use jokes, personal stories, audience interaction, and bits of Savannah history to keep the group involved. That can be a strength if you want laughs with your chills. It can also be a weakness if you are looking for nonstop ghost stories delivered in a tightly scripted format.
The experience lasts about one hour and 45 minutes to two hours. That is enough time for a meaningful walk and several drinks, but not so long that the night takes over your whole Savannah visit.
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Meeting the guide at the 17Hundred90 Inn

The official meeting point is the 17Hundred90 Inn and Restaurant, at 307 East President Street. This is a fitting place to begin. The inn is one of Savannah’s best-known haunted taverns, so the first setting already supplies a sense of place before the walk begins.
The start time is 7:30 pm. I would arrive early enough to find the guide, use the restroom, and decide if you want food before setting off. One useful detail from the evening is that the inn may be a tempting dinner stop, though the crawl itself includes drinks rather than a meal.
Your guide may be known by a theatrical name. Penny Dreadful is described as warm, funny, and a strong storyteller. Hoodoo Joe combines history with jokes and group conversation. Madame Redrum and Abbie Normal bring a more performative style, while Hot Rod Rick leans into humor and entertaining commentary.
That variety matters. The route is only part of the experience. A guide who can hold a group together, keep stories moving, and point out the details around you will make the same streets feel far more interesting than a guide who simply labels buildings haunted.
Colonial Park Cemetery and Savannah’s darker side
Colonial Park Cemetery is one of the most important early stops. It is described as the oldest municipal cemetery in the United States, and its associations include Revolutionary War soldiers and people who died during Yellow Fever outbreaks.
The visit is scheduled for about 15 minutes, with no admission charge. Do not expect a long cemetery tour with time to inspect every marker. Instead, this is a compact introduction to the people and tragedies behind Savannah’s ghost lore.
I like this stop because it gives the evening some weight. The stories are not only about apparitions in bars. They are tied to war, disease, death, and the rapid changes that shaped the city. Even if you are skeptical of ghosts, the cemetery offers a useful way to think about Savannah’s past.
The route information places Colonial Park Cemetery both among the main points of interest and near the end of the walk. The stated ending is at or near the cemetery, though the group may sometimes finish around Chippewa Square. That means the exact order can vary, and you should not assume the last stop will be identical every night.
Wright Square, the old hanging square
Wright Square adds a different kind of darkness. It is known here as the old hanging square, so the guide has a clear setting for stories about punishment, public death, and the fear such events created in an early colonial town.
This stop works best when you pay attention to the square itself rather than rushing through it. Savannah’s squares can look peaceful today, with trees and open paths, but the guide uses the setting to show how public spaces once served very different purposes.
The quality of the storytelling matters especially here. A good guide can explain the historical background, then add the local legends without presenting every supernatural claim as proven fact. Penny Dreadful and Hoodoo Joe are particularly suited to this balance based on the range of history and humor associated with their tours.
You may spend more time standing than walking at some points. Wear shoes that are comfortable for pavement and remain ready for pauses while the guide gathers the group or finishes a story.
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City Market, River Street, and the walk between bars
The crawl also reaches the heart of Savannah’s City Market and the area just above River Street. These sections help connect the cemetery and squares with the city’s nightlife.
City Market gives the walk an active, social feel. The area above River Street adds another change of setting, even though the tour does not promise a long descent to the river itself. Together, these stops make the crawl feel like a moving evening out rather than a single bar visit with a ghost story attached.
The walking is part of the value. For $33, you are not paying only for admission to a pub. You are paying for a guide to connect several districts, explain local tales, and manage the evening’s route.
The drawback is that the walking can become tiring if you expected to spend most of the night seated indoors. The experience is not recommended for people with mobility issues, and the route includes enough movement that comfortable footwear is important.
Four pubs, four chances to reset the mood

The bar stops are the social engine of the night. You buy your own drinks, then have time to order, talk, and look around before the group moves on. If you have not finished your drink, you can take it with you as you continue walking.
That simple feature makes the crawl more relaxed. You do not need to rush through every drink just because the guide is ready to leave. It also allows you to sample several places rather than settling into one tavern for the whole evening.
The 17Hundred90 is the most clearly identified pub on the route and is presented as a famous haunted tavern. A stop there helps explain why the crawl begins at that location. The other pubs are described as a mix of historic and lively bars, including places that may have their own spooky associations.
Crowds can affect the bar portion. On Halloween, St. Patrick’s Day, weekends, and busy months such as October and March, ordering may take longer and keeping a group together can be harder. A Thursday is a smarter choice if you want easier movement and shorter waits.
The drink selection may also suit beer and liquor drinkers better than wine specialists. If your main goal is a careful wine tasting, I would choose another type of evening. If you want a casual drink, a few jokes, and a walk through old Savannah, the format makes sense.
How the guide can make or break the evening
The strongest praise for this experience centers on the guides. That is worth taking seriously because a pub crawl route alone does not guarantee a good night.
Penny Dreadful is associated with clear communication before the tour, lively delivery, history, ghost stories, restaurant suggestions, and advice about other things to do in town. Hoodoo Joe is described as passionate, funny, and able to involve the group in conversation. Hot Rod Rick is praised for his stories, humor, and energy.
Those details tell you what to hope for: not a dry recitation, but a guide who reads the group and adjusts the pace. You may get extra recommendations for restaurants or other Savannah sights, which is useful early in a visit.
There is also a real risk of inconsistency. One poor guide can leave the group with little more than buildings being labeled haunted. The provider removed one guide from pub-crawl duty after a serious complaint, but that still shows why guide quality is central to your decision.
A good approach is to treat this as an entertainment experience with historical content, not a guaranteed scholarly tour. The best guides make the history memorable. The weaker version can feel like standing around while the guide chats.
Is $33 a good value?

At $33 per person, the price is fair if you plan to buy drinks anyway. The fee covers the local guide and the haunted pub crawl, while drinks at the bars are extra.
I see the value in the combination. A standard walk gives you stories, but this outing also gives you a built-in route through several pubs and a social group to share the night with. You can spend less than you might on separate cover charges or several unplanned taxi rides, though your final cost depends on how much you drink.
The price is less attractive if you want a dense historical tour with minimal bar time. In that case, you may feel you are paying for a pub crawl when you really wanted a traditional ghost walk.
Group size matters to value. The maximum is 30 people, and a full group can make it harder to hear, order quickly, or stay close to the guide. A smaller group can feel more personal, while a larger group can make the social side more lively.
Practical planning for a smoother night
This is an outdoor activity, so check the forecast and dress for the season. The tour operates in rain, snow, or sunshine according to the supplied tour details, but poor weather can lead to cancellation and a choice of another date or a full refund.
Savannah’s nightlife also changes with the calendar. Halloween and St. Patrick’s Day bring heavy crowds. March and October can be especially busy. I would pick a weekday, with Thursday singled out as a useful middle ground: enough activity for a fun night, but usually less pressure at the bars than on a weekend.
Bring a valid ID and remember the minimum age is 21. Service animals are allowed, public transportation is nearby, and most people can take part, but the walking format is not suited to people with mobility limits.
The experience is offered in English and uses mobile tickets. You can cancel for a full refund up to 24 hours before the start time. Changes or cancellations inside that window are not accepted, except that a weather cancellation may lead to a new date or full refund.
Who should book this haunted pub crawl?
I would book it for a couple looking for a different date night, friends who want some Savannah history with their drinks, or a first-time visitor who likes to meet people while exploring after dark.
It also works well for a mixed pair where one person wants ghost stories and the other wants a pub crawl. The walking keeps the evening active, and the four stops offer more variety than staying in one bar.
I would think twice if you dislike groups, need a quiet indoor tour, avoid alcohol-centered outings, or want every minute filled with formal storytelling. The experience can be funny, social, and informative, but it is not designed as a serious lecture or a guaranteed fright fest.
Should you book it?
Book this crawl if you want Savannah history with drinks, jokes, and a moving group atmosphere. Choose a weekday, arrive prepared for outdoor walking, and keep your expectations centered on a lively pub crawl with ghost stories rather than a pure paranormal investigation.
For the best chance at a strong night, ask about the guide when you book or check in. Penny Dreadful, Hoodoo Joe, Madame Redrum, Hot Rod Rick, and Abbie Normal each suggest the kind of character-driven hosting that makes this format work.
At $33 before drinks, it is a sensible choice for an adult evening out, especially if you like the idea of seeing Colonial Park Cemetery, Wright Square, City Market, and several pubs in one route. If your priority is a tightly structured, story-heavy ghost tour, choose a different format.
FAQ
Where does the Spooky Savannah Haunted Pub Crawl begin?
The tour begins at the 17Hundred90 Inn and Restaurant, located at 307 East President Street in Savannah.
What time does the tour start?
The scheduled start time is 7:30 pm.
Where does the tour end?
The tour ends at or near Colonial Park Cemetery. On some nights, it may finish around Chippewa Square.
How long does the crawl last?
The experience lasts about one hour and 45 minutes to two hours.
Are drinks included in the price?
No. Drinks at the pubs and taverns are not included. You purchase your own drinks, and unfinished drinks can be taken along while walking to the next stop.
How old do you have to be?
The minimum age is 21.
What happens if I need to cancel?
You can receive a full refund if you cancel at least 24 hours before the experience start time. Cancellations or changes made within 24 hours are not accepted and are not refunded.
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