REVIEW · CHARLESTON GHOST TOURS
Charleston’s Haunted Ghost Tour – Solo Smart Phone Guided Tour
Charleston’s old streets become a stage for ghost stories on this roughly hour-long walk from the Old Exchange to the Old Charleston City Jail. You’ll hear about imprisoned souls, a weeping woman, revolutionaries, a haunted dog, and a woman in black while walking past some of the city’s most atmospheric churchyards.
I like the complete freedom to set the pace, and I like the price: $6.75 gives you a private activity rather than a fixed group tour. The app also makes it easy to pause for a drink, snack, photo, or quiet look at a cemetery.
The main drawback is the route’s one-way finish. You end at the old jail, not near the starting point, so you’ll need to arrange your own way back. Earbuds help, and a small speaker can work for a group, but public streets and nearby tours may make shared audio less convenient.
Key points before you book
- A one-way route through historic Charleston: Start near the Old Exchange and finish outside the Old Charleston City Jail on Magazine Street.
- A $6.75 private activity: You pay per person and can explore with only your own group.
- A phone-led walk with turn-by-turn directions: The app tracks your route and helps you find each stop.
- Free outdoor stops: The churches and cemeteries are viewed from outside, with no admission charge listed.
- Flexible timing: The tour takes about 50 minutes to one hour, but you can pause whenever you like.
- Best with earbuds and a charged phone: Audio is central, and the route depends on your device.
Why this low-cost Charleston tour works

The appeal here is simple. You get a short walking route, a spooky soundtrack, and control over the schedule. That combination suits you if you want ghost stories but do not want to join a larger group at a set hour.
At $6.75 per person, the cost is far below many live walking tours. You are giving up a guide who can answer questions and react to the group, but you gain privacy and flexibility. For a couple, family, or small group, the price makes it an easy add-on to an evening downtown.
The audio format also changes the mood. You can stop the narration outside a churchyard, look closely at the gates, take pictures, or get a drink nearby. Then you restart when you are ready. One useful habit is to pause whenever the narrator tells you to continue to the next location. Restart the story only after you arrive, or you may miss part of it while walking.
The app has been praised for staying on track and giving dependable directions. Setup can be less clear at first, so download instructions deserve attention before you begin. Bring earbuds if each person wants to listen privately. For a larger group, a small speaker may be more fun, but be considerate around other people and live tours.
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Beginning at the Old Exchange and Broad Street

The walk starts across from the Old Exchange at 122 East Bay Street, near Broad Street. This is a useful downtown meeting point, but it is also a busy part of Charleston, so give yourself a moment to find the exact starting location and open the tour before pressing play.
The first story concerns prisoners from the past, with ghostly cries said to come from below the old exchange. The tale sets the tone quickly: Charleston’s haunted tradition is tied to real places, old buildings, confinement, war, and loss.
You then hear about Nettie Dickenson and another ghost described as walking below. These early stories help establish the tour’s mix of local names and eerie legends. Do not expect a museum-style lecture with extensive background at every stop. The presentation is designed to keep you moving through downtown while giving each location a supernatural hook.
This opening section is a good reason to begin before the route gets too late. The tour can be taken at any time during the stated operating period, but daytime is also an option. If you prefer a darker atmosphere, an evening walk may feel more fitting. If you choose night, bring a flashlight for peering toward cemetery gates and uneven outdoor areas.
St. Philip’s Church and the Weeping Woman

The first named stop is outside St. Philip’s Church cemetery. The listed stop takes about one minute and has no admission fee. You are not being led inside the church or cemetery. Instead, the audio directs your attention to the setting outside and tells the story of the Ghost of the Weeping Woman.
This is the type of stop where the self-guided format helps. A live group may spend only a short time before moving on. You can pause and look at the churchyard, study the architecture, or listen again if street noise gets in the way.
The atmosphere can change depending on the hour. During the day, the story works as a historical walking tale with a spooky edge. At night, the cemetery gates and shadows may do more of the work. Use common sense, stay in public areas, and remember that the experience is about hearing the legend rather than entering restricted spaces.
The short stop length also tells you something about the tour’s rhythm. This is not a long cemetery visit at each church. It is a moving route with brief story points, so you should not book it expecting a slow, detailed examination of every graveyard.
Circular Congregational Church and revolutionary ghosts

Next comes Circular Congregational Church, again viewed from outside the cemetery. The story focuses on ghosts of revolutionaries past. The stop is also listed at about one minute and has no admission charge.
This section gives the tour a stronger connection to Charleston’s wartime past. The spooky material is not floating free from the city. It is attached to churches, burial grounds, old streets, and people connected with major chapters in Charleston’s history.
You may find this stop more effective if you take time to look around before moving on. The app provides a planned route, but you are not required to rush. Pause the narration, let other pedestrians pass, and restart when you are ready.
One limitation is that the stories can feel lighter and more theatrical than a live guide’s account. The pirate-style voice and sound effects appeal to many listeners, while others may find the presentation a little cheesy. That is a matter of taste. If you want polished stage entertainment, a traditional guide may suit you better. If you like a playful audio story at a bargain price, this format does the job.
Same streets after dark, a different sort of fright:
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Poogan’s porch and the ghostly dog

One of the route’s more unusual tales involves Poogan, who has supposedly guarded a porch for four decades, though only part of that time in his earthly dog form. This gives the walk a welcome change of pace.
Most ghost tours lean heavily on dead soldiers, prisoners, and tragic lovers. A canine spirit is easier to remember and gives families a story that younger children may enjoy. It also adds a little humor before the route returns to more traditional haunted themes.
Families should keep the age range in mind. Children around school age can enjoy the sound effects and spooky setup, but younger listeners may lose interest halfway through a nearly hour-long walking tour. The ability to stop for a snack or pause the audio helps, yet the activity still requires walking and listening for most of its length.
If you are visiting with a dog, service animals are allowed. The route is outdoors, and the private format means you are not trying to keep up with a guide or large group.
The Unitarian Church and Anna’s search

The third named church stop is outside the cemetery at the Unitarian Church in Charleston. Here the story turns toward Anna, who is searching for her love, Edgar Allan. The stop is listed as free and takes about one minute.
This part adds a romantic, literary flavor to the route. It is not simply a parade of frightening noises. The stories shift between imprisonment, war, loyalty, love, and loss, which gives the hour some variety.
The churchyard is also a good place to remember that the visual side of this tour matters as much as the audio. Look up from your phone. Notice the gates, stonework, old walls, and the way Charleston’s historic streets frame the cemeteries. You are not paying for entry to a museum or an exclusive building. You are using the narration to notice public spaces that you might otherwise pass without much thought.
The tour’s greatest strength is that it leaves room for this kind of wandering. You can listen, stop, and look without worrying about delaying a group. That freedom is especially helpful if you enjoy taking photographs or prefer a slower pace.
The woman in black before the old jail

Another story concerns a woman in black. The supplied route details do not assign this tale a separate numbered stop, so expect it as one of the narrative moments along the walk rather than assume it is a major attraction with an entry point.
That distinction matters. This is a street-level audio tour, not a series of ticketed attractions. You are following a story through Charleston’s public spaces. The exact experience depends on street noise, weather, nearby groups, and how much time you choose to spend at each location.
A weeknight may offer a quieter setting than a busy weekend. Quieter streets make the narration easier to hear and can help the spooky mood. On crowded evenings, you may need to pause more often or use earbuds.
You can also stop for a drink or snack during the route. The Blind Tiger has been suggested as a place to begin with a drink, but it is not included in the $6.75 price. Budget for any food or drinks separately, and keep an eye on the clock only if you have another booking afterward.
Finishing outside the Old Charleston City Jail

The route ends at Twenty-One Magazine Street, outside the front gate of the Old Charleston City Jail. The final numbered stop is listed as about one minute and free. The closing story centers on Lavinia, with the jail serving as the visual finish to the walk.
This is a fitting endpoint. The jail is described as one of Charleston’s most haunted locations, and its presence gives the tour a stronger final image than an ordinary street corner would. You can look at the exterior and listen to the last story without paying for entry.
The jail may be under restoration, and scaffolding can cover portions of the exterior. That does not cancel the stop, but it can reduce the visual impact. You should treat the building as an atmospheric endpoint rather than assume you will receive an interior tour.
The practical issue is the return journey. You begin near the Old Exchange and finish on Magazine Street, so your car or hotel may be closer to the start. One person specifically found the walk back difficult with older companions. Plan this before you start, especially if anyone in your group has trouble walking.
What the app and audio are like
The WalknTours app provides the core structure. It gives turn-by-turn directions, follows your location on a map, and lets you replay the stories later. That last feature is handy if traffic or conversation causes you to miss a section.
The setup may not be obvious on the first try. Have the app or access instructions ready before you reach the starting point. A fully charged phone is sensible because the tour uses navigation and audio for close to an hour.
Earbuds are the easiest choice for a couple or solo visitor. If you are sharing one phone, a small speaker can help everyone hear, although nearby tour groups may not appreciate extra sound. One group had to share a phone after another device died, so charging every phone before leaving is wise.
The narration includes sound effects. Some versions have been associated with voices such as Sara and Jim, and the delivery has been described as informative, funny, spooky, or pirate-like. The exact appeal depends on your taste. You are getting a produced audio story, not a quiet academic lecture.
Who should book this experience
I would choose this tour if you want a flexible evening activity, are watching your budget, or prefer not to join strangers. It also works well for couples, families who need breaks, and friends who want to set their own pace.
It is a particularly good fit if you have already explored some of downtown Charleston and want a themed walk to connect familiar streets with ghost stories. The route gives you a reason to notice churchyards and old buildings that might otherwise blend into a general sightseeing walk.
I would choose a live tour instead if you want detailed answers, a guide who can adjust the stories, or a stronger sense of group atmosphere. The audio cannot respond to questions, and some stories may feel less engaging than a skilled storyteller in person.
The tour is also not ideal for anyone who expects a circular route, indoor access, or a long stop at each cemetery. You view the sites from outside, walk from one location to the next, and finish away from the start.
Booking, timing, and cancellation
The activity is offered in English and is listed as available daily from midnight to 11:30 p.m. during the stated operating dates. In practical terms, you can choose a daytime or evening start, subject to the booking system.
Confirmation is provided when you book. The activity is private, meaning only your own group participates. Most people can take part, and service animals are allowed. Public transportation is nearby, though the supplied details do not specify a particular bus or rail stop.
Free cancellation is available if you cancel at least 24 hours before the scheduled start. Cancellations within 24 hours are not refunded, and changes inside that period are not accepted. The cutoff uses Charleston local time.
Should you book Charleston’s solo ghost walk?
Book it if you want cheap, private, flexible, and simple. At $6.75, the risk is small, and you get a useful route through historic downtown with spooky stories, outdoor churchyards, and a memorable finish at the old jail.
Prepare properly: charge your phone, bring earbuds, carry a flashlight for a nighttime walk, and plan how you will get back from Magazine Street. Pause the narration between stops, and do not expect entry into the cemeteries or jail.
For a polished, deeply interactive ghost experience, spend more on a live guide. For an inexpensive way to add local legends to your Charleston walk, this self-guided tour offers very good value.
FAQ
How long does Charleston’s Haunted Ghost Tour take?
The tour takes approximately 50 minutes to one hour. You can make it longer by pausing the audio, stopping for food or drinks, or spending extra time at the outdoor locations.
How much does the tour cost?
The listed price is $6.75 per person. Food, drinks, transportation, and any other personal expenses are not included.
Where does the tour start?
It starts across from the Old Exchange at Exchange Building and Broad Street, 122 E Bay Street, Charleston, South Carolina 29401.
Where does the tour finish?
It ends outside the front gate of the Old Charleston City Jail at 21 Magazine Street, Charleston, South Carolina 29401.
Is this a group tour with a live guide?
No. It is a private, self-guided smartphone activity. Only your own group participates, and the narration and directions are provided through the WalknTours app.
Are the church and cemetery stops free?
Yes. The listed stops outside St. Philip’s Church, Circular Congregational Church, the Unitarian Church, and the Old Charleston City Jail have no admission ticket charge. The tour does not provide interior entry.
Can I cancel for a refund?
Yes, if you cancel at least 24 hours before the scheduled start time. Cancellations and changes made within 24 hours are not refunded or accepted.
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