REVIEW · NEW ORLEANS GHOST TOURS
Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour
New Orleans packs its spookiest stories into a compact French Quarter walk. This self-guided tour takes you from LaLaurie Mansion to Fritzel’s European Jazz Pub, mixing tales of tortured spirits, vampires, pirates, fires, and haunted hotels with the streets and buildings that inspired them.
I like the low $6.75 price and the freedom to start whenever you want. I also like the built-in map, pause button, ambient sound, and EMF detector, which give the walk a playful ghost-hunting feel. The catch is that this is an app, not a live guide, and a few people have found the download or directions confusing.
Key points to know before you go

- Start at LaLaurie Mansion: The tour begins outside 1138 Royal Street and visits every location from the street.
- Follow a compact French Quarter route: Most stops are only a few minutes apart, so the walking is manageable.
- Use the app’s extras: GPS directions, audio narration, sound effects, a map, and an EMF detector add variety.
- Pause whenever you like: Stop for photos, shopping, food, a drink, or shelter during bad weather.
- Expect spooky storytelling, not historical scholarship: The tour blends local history with legends about ghosts and vampires.
- Finish at Fritzel’s: A password revealed earlier may provide access to a vampire-themed speakeasy.
A ghost walk that costs less than a cocktail

This is a smartphone walking tour, so nobody meets you at LaLaurie Mansion with a sign or hands you a headset. You download the WalknTours app, open the Ghosts and Vampires of French Quarter tour, and follow the GPS route from stop to stop.
That simple setup is the main reason to consider it. A live French Quarter ghost walk can cost $20 to $30 per person, while this one costs $6.75. For a couple or family, the savings add up quickly. You also avoid standing in a large group while a guide tries to make everyone hear the same story.
The tradeoff is equally clear. A human guide can answer questions, adjust the pace, and add local color on the spot. Here, you get a recorded narrator and a fixed set of stories. If the app fails to load or the directions do not make sense on your phone, there is no guide beside you to sort it out.
The average walk takes about one hour to one hour and 15 minutes. You can also take longer because the tour pauses while you browse a shop, stop for beignets, take pictures, or wait out a sudden rainstorm. The route is private in the practical sense: only your group uses your phone and no strangers are assigned to walk with you.
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Beginning at LaLaurie Mansion on Royal Street
The first stop is LaLaurie Mansion at 1138 Royal Street, one of the most recognizable haunted addresses in New Orleans. The narration explains the building’s grim connection to torture and the enslaved people who are said to haunt it.
You only view the mansion from outside. That matters because the tour does not include admission to any building, museum, hotel, restaurant, or bar. The story works best if you enjoy the contrast between an elegant French Quarter façade and the disturbing tales attached to it.
The narration also mentions Nicholas Cage, who owned the mansion for a time. That modern detail gives the old ghost story a little New Orleans oddness. Start here in daylight if you want to study the building and get comfortable with the app before the route grows busier.
Casket Girls, vampires, and an old Civil War hospital

The route continues to the Old Ursuline Convent Museum. Here you hear the legend of the Casket Girls, young women who came to New Orleans hoping to find husbands. The darker version of the story says that some brought vampires with them.
Again, the stop is outside only. The value comes from hearing the tale while standing near the setting, rather than listening to a generic ghost story in a hotel room. The stop itself is brief, listed at about three minutes, so do not expect a long museum visit or indoor tour.
Another stop describes an old hotel that served as a hospital for wounded Confederate soldiers during the Civil War. The building is said to be haunted by those who died or suffered there, still roaming the halls in search of medical care.
The exact name of this hotel is not clearly identified in the supplied tour details, so you should treat this part as a short story stop rather than a major landmark visit. It does add a different mood to the route. The tour is not only about vampires and theatrical scares. It also uses wartime suffering, disease, fire, and death as part of the French Quarter’s haunted character.
Andrew Jackson Hotel and Madame John’s Legacy

At the Andrew Jackson Hotel, the story turns to people who died of malaria. The narration tells you who is believed to haunt the old hotel, but you remain outside.
This stop shows the tour’s basic pattern: walk to a building, listen to a short account, look at the setting, then continue. The listed audio time is only about two minutes. If you want long stories with back-and-forth questions, this can feel thin. If you prefer a brisk route with many small stops, it keeps the evening moving.
Madame John’s Legacy provides a change of scenery. The building is one of the last surviving wooden structures in New Orleans, and the narration connects its age and past to haunting stories. The stop also offers a useful reminder that the French Quarter is not made up only of grand masonry buildings and wrought iron balconies.
I like the way this part combines architecture with folklore. You are not simply chasing invisible spirits. You are also noticing the kind of old construction, weathered surfaces, and layered past that make ghost stories feel at home here.
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Muriel’s and the square where stories gather

Muriel’s Jackson Square is both a restaurant and a haunted stop. You hear about the ghost said to linger there, but you do not enter as part of the tour.
This is one of the route’s practical strengths. You can pause the audio, look at the restaurant, walk through the square, or return later for a meal. The tour does not include food or drinks, so plan those separately. The stop lasts about two minutes in the recorded material, but you can give the area much more time.
Jackson Square is also a good place to understand the tour’s blend of fact and legend. The app presents stories in a spooky, Halloween-style tone, while the surrounding streets provide the real setting. Some people will enjoy that theatrical approach. Others may want clearer separation between documented events and supernatural claims.
Place d’Armes Hotel and the fire stories

The Place d’Armes Hotel brings together two strands of New Orleans folklore. The building once burned, like much of the city, and the narration says ghosts remain on the grounds. It also tells of vampires who lived next door and drained the blood of their victims.
The audio stop is about four minutes, one of the longer segments on the route. That gives the story more room to develop, though the experience still depends on your imagination and the atmosphere around you. You are listening from outside, not exploring hotel corridors or entering restricted spaces.
This is a good moment to remember that the tour is designed for entertainment. It uses real places, local disasters, and old buildings, but it also leans into legends. I would choose it for the mood and storytelling, not as a source for careful academic history.
Two narrow alleys, two very different legends

Pere Antoine Alley is linked to a devoted monk who is said to haunt the passage. The stop is short, about two minutes, and admission is free because you are simply walking through the public area.
Pirates Alley follows with a story about Jean Laffite negotiating his brother’s freedom. The pirates are said to have stayed around after that. This gives the route a welcome change from ghosts tied to hotels and houses. You get a little pirate lore, a little local drama, and a reason to pay attention to the narrow passage itself.
These alley stops are among the easiest places to appreciate the self-guided format. You can move slowly, stop for a photo, and let other groups pass. Live ghost walks often gather several dozen people in tight streets. With the app, you can listen when you are ready and keep going when the group ahead stops.
Still, keep your phone charged. A dead battery would leave you without the narration, map, or directions. One useful approach is to use one phone for the WalknTours app and another for Google Maps, especially if you find street signs hard to spot.
Le Petit Theatre, Pat O’Brien’s, and the final bar

Le Petit Theatre brings the tour back to performance and tragedy. The theater is said to have ghosts that love to perform, which suits a building where audiences and actors have spent generations watching stories unfold.
The stop is outside, and the recorded portion lasts about two minutes. You will not go inside or receive theater admission. If you want to attend a show, arrange that separately and treat it as an extra French Quarter activity.
At Pat O’Brien’s, you stop near the entrance and hear about the spirits said to lurk inside the famous bar. This is another free exterior stop. You can pause if you want a drink, but the tour price does not cover food or beverages.
The route ends at Fritzel’s European Jazz Pub on Bourbon Street. The audio promises a possible password for a vampire speakeasy. The information says that if you received the password earlier, you may be able to enter the secret-themed space. Treat this as a bonus possibility, not a guaranteed admission included in the ticket.
The ending is fun because it gives the walk a small goal beyond simply reaching the last location. It also leaves you in an active part of Bourbon Street, where you can continue your evening.
What the app does well, and where it can stumble
The best part of the WalknTours setup is its control. You can start at any time, stop for pictures, pause during a thunderstorm, or spend longer at a shop without losing your place. The route does not expire, so you can also use it later instead of rushing through the French Quarter.
The built-in map uses GPS, and the app gives spoken directions to the next stop. The arrow overlay helps keep you on course. That is useful in the French Quarter, where streets can be crowded and signs are not always easy to see.
The sound design also matters. Ambient noise and effects make the short stories feel more like a ghost walk than a plain voice memo. The narrator has been praised for clear orientation and a pleasant delivery, though one person found the voice monotone and stopped early. Your enjoyment will depend partly on how much you like recorded spooky storytelling.
The EMF detector is a playful extra, especially for children. It does not turn the tour into a scientific investigation, but it gives young participants something to do while the adults listen. If your family wants a serious paranormal investigation, this is not that. If you want an inexpensive way to make a history walk feel like a game, it fits.
The main weakness is the app setup. At least one person spent an hour trying to make the tour work, and another expected physical materials at LaLaurie Mansion. Do not make that mistake. There is no pickup at the mansion and no human guide waiting there. Download and open the app before you reach the starting point, and confirm that the audio and map work.
Who should book this $6.75 walking tour?
I would recommend it to couples, families, and independent visitors who want a flexible French Quarter activity without paying live-tour prices. It is also a good choice if you dislike large groups or want to walk in daylight rather than join a scheduled nighttime outing.
Families may especially like the pause button and EMF detector. You can adapt the route to tired legs, shopping stops, snacks, or changing weather. The whole group can hear the same stories without trying to stay beside a guide.
It is less suitable if you want a lively storyteller, detailed questions answered in real time, or access inside the featured buildings. The tour visits exteriors only. It also uses legends freely, so you should enjoy a spooky tale without needing every ghost claim proved.
The route is near public transportation, service animals are allowed, and most people can take part. Since some walking surfaces and directions in the French Quarter can be tricky, wear practical shoes and keep your phone charged. Those are simple steps, but they make the difference between a smooth walk and a frustrating one.
Free cancellation is available if you cancel at least 24 hours before the scheduled start time. Changes or cancellations inside that window are not refundable.
My verdict on Ghosts of New Orleans
Book this tour if you want a cheap, flexible introduction to French Quarter ghost lore and are comfortable managing an app. At $6.75, the risk is small, and the route gives you a pleasant way to see more of the neighborhood while hearing stories about LaLaurie Mansion, vampires, pirates, haunted hotels, and old fires.
Skip it if your main goal is a polished live performance or serious historical research. You will get short recorded segments, exterior views, and a playful Halloween tone rather than a personal guide.
For the right audience, the value is excellent. Prepare the app before you go, begin with a charged phone, and think of the tour as a self-paced story walk with local scenery. The freedom to pause, wander, and continue later is the feature that makes this inexpensive experience work.
FAQ
How long does the Ghosts of New Orleans tour take?
The walk takes about one hour to one hour and 15 minutes. You can take longer because the audio can be paused for shopping, photos, food, drinks, or weather breaks.
Where does the tour begin?
It begins outside LaLaurie Mansion at 1138 Royal Street in New Orleans.
Where does the tour end?
The final stop is Fritzel’s European Jazz Pub at 733 Bourbon Street.
Is there a live guide?
No. This is a self-guided walking tour on the WalknTours smartphone app. There is no in-person guide or material pickup at LaLaurie Mansion.
Do I enter the buildings?
No. The tour visits the outside of each featured site. Admission to buildings, museums, restaurants, bars, and other venues is not included.
Is the tour available at a set time?
No. You can start and stop whenever you like. The tour is available through the app and does not expire.
What is included in the $6.75 price?
The price includes the WalknTours smartphone-guided Ghosts and Vampires of French Quarter tour and a virtual walk that you can take after the in-person walk. Food, drinks, and admission fees are not included.
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