REVIEW · USA GHOST TOURS
Haunted Downtown Flagstaff Segway Tour
Flagstaff’s ghost stories become more interesting when you are rolling quietly through town on a Segway. This two-hour tour links Thorpe Park, Northern Arizona University, Historic Downtown, and the Railroad District, with a clear view toward Lowell Observatory along the way. You get history, spooky tales, and a practical first look at where to eat and explore later.
I like Blake’s patient, upbeat guiding, especially for first-time Segway riders. I also like the headset, which lets you hear the guide while moving, and the small maximum group of 15. The main drawback is the start point: the softball complex parking area can be hard to identify, so leave extra time and look for the guide’s vehicle.
The tour requires moderate fitness, outdoor clothing, and an ability to operate a Segway safely. It suits families with older children, couples, and friends who want more ground covered than a walking tour allows, but it may not be the right pick if you prefer a slow indoor history talk.
Key points before you book

- Ghost stories with a moving view of Flagstaff: The haunted theme is paired with local history rather than a stationary storytelling session.
- Blake gets beginners rolling: He gives riders time to learn the controls and pays close attention to safety.
- NAU is best seen this way: The route offers a close look at campus areas that you cannot experience from a vehicle.
- The meeting point needs care: Start at the Thorpe Park softball complex parking area, not at a clearly marked tour building.
- A headset makes a difference: You can hear the guide while the group is moving.
- Weather affects the plan: Dress for outdoor conditions, and know that poor weather can lead to a new date or a refund.
Why a haunted Segway tour works in Flagstaff
Flagstaff is a town where old buildings, railroad stories, university life, and dark-sky science sit close together. A tour centered on ghost stories gives you a reason to notice those layers, while the Segway lets you move between them without spending two hours on foot.
The haunted angle also keeps the history light. You are not signing up for a formal lecture. You are moving through town, hearing spooky facts and local stories, and getting a sense of how the different districts connect.
That format is especially useful early in a Flagstaff visit. The route passes through downtown more than once, so you can note places you may want to return to after the tour. It is also a useful orientation ride for anyone who has not yet worked out the relationship between downtown, the university, and the Railroad District.
The tour is conducted in English and lasts about two hours. That is long enough to cover several parts of Flagstaff without turning into an all-day commitment.
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Learning the Segway at Thorpe Park

The meeting point is 600 N Thorpe Road, at the Thorpe Park softball complex parking area. Thorpe Park is a large multi-use park, and the tour begins in the parking area rather than at a conventional shop or visitor center.
That detail matters. One person nearly arrived late because the site looked like a sports complex with no obvious tour office. You should allow extra time, find the softball parking area, and watch for the guide’s vehicle. Do not assume a large sign or building will announce the tour.
The opening portion takes about 15 minutes. This is where you receive your helmet and get familiar with the Segway PT, or with the bicycle if that is the equipment assigned for your booking. The tour information includes use of a bicycle or Segway, though the experience and rider feedback center on Segways.
If you have never used one, the first few minutes are important. Blake has been praised for explaining the controls patiently before the group sets off. He also keeps an eye on safety during the ride, which helps take the edge off for beginners.
You need a moderate level of physical fitness. A Segway does not require the same effort as a long walking tour, but you still need to stand, steer, balance, and stay alert for about two hours. Children must be accompanied by an adult.
Rolling through Northern Arizona University

The tour spends about 30 minutes at Northern Arizona University. This is the longest named stop, and it gives the outing a different feel from a standard downtown ghost walk.
The route meanders through campus, offering a more intimate look than you would get from a vehicle. That is one of the strongest practical reasons to choose a Segway. You can cover more ground than on foot, yet still move close enough to notice the setting around you.
The campus section also breaks up the tour nicely. After the open parking area at the start, you get a change of scenery and a chance to ride at a comfortable pace while hearing stories from the guide. One past rider particularly liked being able to move at full speed around the campus area, though you should still follow the guide’s instructions and ride within the group.
The headset is useful here. Instead of stopping every few minutes so everyone can gather around the guide, you can hear the commentary while moving. That keeps the ride flowing, although anyone who prefers long stops and close-up views may find the format a little quick.
The university portion is not presented as a separate admission attraction. There is no admission ticket included or required for the listed stop. It is simply part of the guided route.
Finding the haunted side of Historic Downtown

The tour revolves around Historic Downtown Flagstaff and the Railroad District. The listed downtown portion takes about 15 minutes, but the route passes through the historic center multiple times, making downtown more than a brief drive-by.
That repeat pass is useful. You are not only hearing about the area, you are also learning how to return once the tour ends. If you are looking for a restaurant, a drink, or another downtown stop later in the day, you will already have a basic sense of where the district sits.
The ghost stories are paired with broader local history. That balance is important because a haunted tour can become thin if it relies only on spooky claims. Here, you also hear about Flagstaff as a place, its older districts, and the stories attached to them.
The format works well for teenagers and families. The haunted theme gives younger participants something to latch onto, while the ride itself adds a sense of fun. One family described the experience as a good fit for teenagers, and another family enjoyed it with an older rider and a 14-year-old grandson. The age range can work, provided everyone can safely operate the equipment.
This is not a candlelit night investigation or a theatrical scare attraction. Expect a daytime or scheduled guided ride through public areas, with spooky facts and stories folded into the history. If you want jump scares, actors, or special effects, choose a different type of haunted activity.
Same streets after dark, a different sort of fright:
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The Lowell Observatory view and route orientation

At one point, you get a clear view of where Lowell Observatory is located. The tour does not include admission or transportation to the observatory, but the view helps you understand where it is and where you might begin if you plan to visit later.
That small addition gives the tour value beyond the two-hour ride. Flagstaff has several attractions spread around town, and a first look at the observatory’s location can help you plan the rest of your stay. The guide can point it out as part of the route, but you should treat the observatory as a separate visit.
The tour ends back at the Thorpe Park meeting point. There is no included transportation between the start and any of the stops, so you need to arrange your own way to 600 N Thorpe Road and back. The activity is a loop in the sense that you return to the starting area, not a point-to-point transfer.
What Blake adds to the experience

Blake is the guide most closely associated with this experience, and his role is a major part of its appeal. He is described as high-energy, friendly, and patient, with a strong focus on making first-time riders comfortable.
That combination matters. A guide can know every story in town and still give a poor tour if the equipment lesson is rushed or the group feels unsafe. Blake’s approach appears to be more hands-on at the start, then relaxed and conversational once everyone is moving.
He also takes questions and keeps the tone casual. You can expect a mix of historical information, ghost stories, safety reminders, and local orientation rather than a rigid speech delivered at every stop.
The headsets support his style. You do not need to crowd around a guide or worry about missing the next part of a story because you are at the back. In a group of up to 15, that is a real benefit.
The small group limit helps too. Fifteen is not private-tour size, but it is manageable for a moving activity. The guide can keep track of the group, and riders are less likely to feel lost in a large procession.
Safety, pace, and physical demands

You will receive a helmet, and the guide provides instruction before the ride begins. Safety is not a side note here because Segways require a little practice and attention, even if they quickly feel natural to many people.
The tour is not described as strenuous, but you should be comfortable standing and steering for roughly two hours. If you have balance concerns, trouble standing for extended periods, or limited physical fitness, you may want to ask the operator for more details before booking.
The ride can feel faster than a walking tour, especially on open sections of the university campus. That is part of the fun, but it also means you need to follow the guide’s pace and instructions. Do not treat the tour as free riding time.
Children must be accompanied by an adult. The information provided does not give a minimum age, height, or weight requirement, so families should ask AZ Segway and Pedal Tours directly if a child’s suitability is uncertain.
Weather and what to wear

The tour operates in outdoor conditions, and the instructions say to dress appropriately. At the same time, the experience requires good weather, and poor conditions can lead to cancellation, a different date, or a full refund.
That means you should check the forecast before setting out and wear clothing suited to the day. Flagstaff weather can change, so a light layer is a sensible choice even when the afternoon looks mild. The tour does not provide transportation, so you also need a plan for reaching the meeting point if conditions shift.
Free cancellation is available up to 24 hours before the start time for a full refund. Cancellations or changes inside that 24-hour window are not accepted for a refund. The cut-off follows local Flagstaff time.
Is the tour good value?
No price is provided here, so I cannot judge the exact cost against other Flagstaff activities. I can still explain what you are paying for: about two hours of guided riding, equipment use, a helmet, a headset, instruction, local history, ghost stories, campus access by Segway, and route orientation around downtown.
The value is strongest if you want several things at once. You get transportation around part of town, a history talk, a spooky theme, and an introduction to areas you may revisit. A walking tour may offer more time at individual buildings, while a vehicle tour may cover more distance with less effort, but this ride sits between the two.
For a family or group that wants an active outing, the Segway adds an experience that a regular history walk cannot match. For a serious history student who wants long discussions at each site, the short stop times may feel limited.
The included headset and equipment also matter when comparing prices. You are not simply paying for a guide to point out buildings. You are paying for a supervised activity with an orientation session and a route designed to cover more ground.
Who should book this Flagstaff ride?
I would recommend it to first-time Flagstaff visitors who want an early orientation, families with older children, couples who enjoy light adventure, and friends looking for something more active than a standard walking tour.
It is also a good choice if the haunted theme appeals to you but you do not want a full horror production. The stories add atmosphere without changing the activity into a scare show.
You may want to skip it if you dislike balancing equipment, need frequent indoor breaks, or want a quiet, slow-paced architectural tour. The ride moves between several areas, and the focus is on seeing more of Flagstaff while listening to the guide.
If you are unsure about the Segway, the strongest practical step is to arrive early enough for the instruction period. That gives you time to get comfortable instead of starting the route feeling rushed.
My booking advice
I would book this tour near the beginning of a Flagstaff stay, ideally when the forecast is stable. The downtown passes and Lowell Observatory view give you useful bearings, and the guide can help turn unfamiliar parts of town into places you recognize later.
Make sure you have the Thorpe Park softball complex parking area clearly marked in your plans. That is the one logistical wrinkle most likely to cause trouble. Bring suitable outdoor clothing, arrive with enough time for the equipment lesson, and remember that the tour ends where it starts.
Book it if you want local history with movement and humor, not just a list of dates. Skip it if your main goal is a slow, building-by-building study of Flagstaff. For most families, couples, and active first-time visitors, the mix of Segway riding, campus access, downtown orientation, and ghost stories makes this a strong two-hour introduction to the city.
FAQ
How long is the Haunted Downtown Flagstaff Segway Tour?
The tour lasts about two hours, including the route through Thorpe Park, Northern Arizona University, Historic Downtown, and the Railroad District.
Where does the tour start?
It starts at 600 N Thorpe Rd in Flagstaff, at the Thorpe Park softball complex parking area.
Where does the tour end?
The activity ends back at the meeting point at Thorpe Park.
Is the tour conducted in English?
Yes. The tour is offered in English.
Is a helmet provided?
Yes. Helmet use is included, along with a headset so you can hear the guide clearly.
Can children join the tour?
Children can join, but they must be accompanied by an adult. The information provided does not state a minimum age or other child-specific equipment requirements.
What happens if bad weather cancels the tour?
If poor weather causes a cancellation, you will be offered another date or a full refund. You can also cancel up to 24 hours before the start time for a full refund.
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