REVIEW · NEW ORLEANS GHOST TOURS
New Orleans: Ghosts & Spirits Interactive Walking Tour
New Orleans turns its worst disasters into unforgettable stories, and this French Quarter ghost walk uses fires, epidemics, hurricanes, slavery, and war as the backdrop. You will visit several nearby places linked to reported hauntings, hear about Voodoo Queen Marie Laveau, and use augmented reality to bring parts of the past into view.
I like the historical storytelling, especially when the guide connects a ghost tale to the real people and disasters behind it. I also like the two AR scenes, a photo opportunity with Marie Laveau and a recreation of the Great Fire of 1788. The main drawback is that the tour visits about five close-together locations, so you may spend a fair amount of time standing in one place.
Key points
- Marie Laveau and Voodoo: Learn how Voodoo arrived with West African slaves in 1719 and how it remains practiced today.
- Two augmented reality scenes: Use an iPhone or iPad to see Marie Laveau and the Great Fire of 1788 brought to life.
- A compact French Quarter route: The stops are close together, making this easy to fit into an evening in the historic district.
- History behind the hauntings: Stories draw on fires, epidemics, hurricanes, floods, wars, slavery, and personal tragedy.
- English-language guiding: Guides such as Val focus on telling facts as stories, with plenty of atmosphere.
- A ghost tour, not a cemetery tour: St. Louis Cemetery No. 1 is not included and requires a separate ticket.
Walking into New Orleans’ haunted French Quarter

This two-hour tour begins at the Lighthouse Ticket Office near the Mississippi River, at the Steamboat Natchez dock behind JAX Brewery. The address is 400 Toulouse Street, and you should arrive 15 minutes early with your barcoded voucher ready.
That starting point matters because it puts you at the edge of the French Quarter, close to the cobbled streets and gas lamps that set the mood. You are not being driven from place to place. This is a walking tour on uneven sidewalks and streets, so wear shoes that can handle two hours on hard pavement.
The route stays fairly compact. You will walk to roughly five places associated with ghost stories, with the sites close enough together that the tour does not become a long march. That is useful if you are fitting the experience around dinner, music, or another French Quarter activity.
The tradeoff is pace. Since the group spends time hearing each story at each stop, you may stand in one place for a while. In hot weather, the combination of warm streets, humidity, and a motionless group can be tiring. In cooler weather, the slower pace gives you time to take in the old buildings and the street lighting.
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The stories behind the spirits

The strongest part of this experience is its link between supernatural tales and New Orleans’ difficult past. The French Quarter is about 300 years old, and its history includes repeated fires, epidemics, hurricanes, floods, wars, slavery, and conflict. Those events provide a more useful setting for ghost stories than a string of disconnected scares.
You will hear about people who lived and died in the neighborhood, along with stories of those said to have remained behind. Some tales involve betrayal, murder, and unhappy relationships. The stories can be dramatic, but the guide also places them within the city’s wider past.
That balance is important. A ghost walk can be entertaining without pretending that every detail is proven. Here, the attraction comes from hearing how local history, old buildings, disasters, and folklore overlap. If you want a serious history lecture, the supernatural focus may feel light. If you want only theatrical scares, the historical material may slow things down.
Guides shape the experience. Val, one of the guides associated with the tour, received particular praise for combining an engaging style with historical context. You can expect the guide to tell facts as stories rather than read a dry list of dates. One caution is that a guide may speak quickly, so ask for clarification if a name or detail slips past you.
Marie Laveau and the story of Voodoo

Marie Laveau is one of the central figures introduced on the walk. She is remembered as New Orleans’ Voodoo Queen, and her story gives the tour a chance to move beyond the usual ghosts, vampires, and haunted houses.
You will hear about the evolution of Voodoo and its arrival with the first West African slaves in 1719. The tour also notes that Voodoo is still practiced today. That context helps you see the tradition as a living religion rather than a costume or a spooky prop.
This is one of the most valuable parts of the experience for anyone trying to understand New Orleans. The city’s supernatural image often gets reduced to tourist clichés. A discussion of Voodoo’s African roots and continuing presence offers a more grounded look at the beliefs attached to the city.
The Marie Laveau AR scene adds a playful visual element. With a compatible iPhone or iPad, you can take a photo with her. It is a memorable souvenir and gives children or technology-minded visitors something active to do during the walk.
Still, keep your expectations in check. The tour is not presented as a specialist Voodoo course, and it does not include a visit inside a Voodoo temple. It gives you an introduction within a broader ghost and history tour.
Augmented reality at two historic moments

The two interactive augmented reality experiences are unusual for a walking tour. They were created by New Orleans artist Marcus Brown, whose work includes sculpture, painting, invention, music, education, and national and international exhibitions and performances.
The technology is meant to make selected stories visible. One scene lets you take a photo with Marie Laveau. Another shows the Great Fire of 1788, allowing you to see a historic disaster in a way that a spoken description cannot quite match.
You need an iPhone or iPad to take part directly. Standard data and internet use are required, so check that your device is charged and has access to mobile data or a suitable connection. An Android user may be offered an alternate viewing option by the guide, but the supplied details do not promise the same experience on every Android device.
I would treat the AR as a bonus, not the sole reason to book. The tour still works as a guided walk and storytelling experience. The technology adds variety and a photo moment, but it does not replace the guide’s explanation or the atmosphere of the real streets.
If your phone is older, low on storage, or short on battery, you may not get the full benefit. Bring the device you plan to use, and check it before the meeting time. This is one of the few practical details that can make a real difference on the day.
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What the five nearby stops are like

The precise names of every stop are not specified, but the route includes about five places where hauntings are reported. You will generally remain in the public streets and listen while the guide explains what is associated with each location.
The close spacing is convenient. You can see several corners of the French Quarter without spending much of the two hours simply walking between them. It also keeps the focus on the guide’s stories rather than on navigation.
Each stop may feel more like a short outdoor talk than a staged attraction. You should expect to stand while the guide speaks, look at the surrounding building or street, and then continue to the next location. That format suits you if you like listening and noticing small details in old streets.
It may disappoint you if you expect entry into several haunted buildings or elaborate special effects. The information provided describes an outdoor walking tour, not an indoor investigation. The paranormal locations are documented by paranormal investigators, but the experience does not promise proof of ghosts or direct contact with spirits.
The public setting also means ordinary French Quarter activity can remain part of the scene. You may hear street sounds, pass other people, or find that a stop is not silent. That can reduce the eerie mood, but it also keeps the experience connected to the actual neighborhood rather than placing you in a theatrical set.
The Great Fire of 1788 in context

The Great Fire of 1788 is one of the events given special treatment through augmented reality. It also shows how the tour uses real disaster as a doorway into ghost lore.
A fire that reshaped the old city carries more weight than a generic haunted-house story. As you listen, you get a sense of why old New Orleans has so many tales of death and lingering spirits. Repeated destruction, disease, floods, and storms left physical and emotional marks on the community.
The AR scene lets you see the fire in a more immediate way. It is still a brief part of the walking tour, not a full museum exhibit, but it helps break up the spoken stories. You are not just moving from one ghost legend to the next. You are also looking at the forces that made the neighborhood such a fertile place for folklore.
This is where the tour is at its best: when the strange story and the documented event sit side by side. You can enjoy the mystery while remembering that the city’s real disasters were often frightening enough without any supernatural explanation.
What is not included

St. Louis Cemetery No. 1 is not part of this two-hour walk. A separate cemetery visit costs $20, according to the information provided, so do not assume that booking this tour gives you access to the cemetery.
That distinction matters because many people associate New Orleans ghost tours with above-ground tombs and cemetery visits. If that is your main goal, you will need to arrange it separately. The ghost walk focuses on French Quarter streets and reported haunted sites instead.
The tour also does not include transportation, food, drinks, or a required gratuity. You should plan to reach the meeting point on your own and leave room in your budget if you wish to tip the guide. The tour price is $27 per person, which is fair for two hours with a live local guide and two interactive scenes, especially if you value storytelling more than a long list of attractions.
At the same time, the value depends on your expectations. Five nearby stops and a walking route can feel worthwhile for a first evening in the French Quarter. It may feel less satisfying if you want a large number of locations, access to historic interiors, or a cemetery included at no extra cost.
Timing, comfort, and the practical details

The tour lasts two hours and runs at scheduled starting times, so check the available departure when booking. Arrive at least 15 minutes early at the Lighthouse Ticket Office, Toulouse Street, and the Mississippi River, directly behind JAX Brewery.
Wear comfortable shoes. The sidewalks and streets are uneven, and the tour involves both walking and standing. I would also bring water, especially during warm weather, although food and drinks are not listed as included.
The tour is conducted in English with a live guide. If you are not comfortable following fast spoken English, stay near the guide and ask when you miss a detail. This is especially useful during longer stories with several names and events.
You can cancel up to 24 hours before the tour for a full refund, and the booking option allows you to reserve now and pay later. Those policies are helpful if your French Quarter plans may shift, though they do not change the experience itself.
Who should book this ghost walk?

I would recommend it to you if you want a compact introduction to New Orleans folklore with real historical context. It suits first-time visitors who want to explore the French Quarter on foot, families with older children who enjoy spooky stories, and anyone curious about Marie Laveau and Voodoo.
The AR scenes make it more appealing if you enjoy using your phone as part of a tour. They also give the walk a change of pace, especially for people who might lose interest during a long sequence of spoken stories.
You may want another option if you are looking for a cemetery tour, an intense paranormal investigation, or a detailed study of Voodoo. The tour does not promise those things. It offers a guided introduction to haunted stories, local history, and the streets where the tales are set.
The overall rating is 4 out of 5 from 10 reviews, a small sample but consistent with a tour that can be very good when the guide’s delivery fits your taste. The strongest praise centers on guides who are entertaining and explain the historical background. The main criticism is that the route can involve standing at a few nearby places, and the content may feel like ghost stories rather than the broader mix of supernatural subjects some people expect.
Should you book the New Orleans Ghosts and Spirits tour?
Book it if you want two hours of atmospheric storytelling for $27, with Marie Laveau, Voodoo, the Great Fire of 1788, and two AR experiences included. The compact route makes it easy to add to a French Quarter evening, and a guide such as Val can make the facts lively.
Skip it if St. Louis Cemetery No. 1 is essential, if you dislike standing outdoors, or if you want a large, fast-moving route with many different types of legends. Go in expecting a history-based ghost walk, not a haunted attraction or cemetery visit, and the price is reasonable.
FAQ
How long is the New Orleans Ghosts and Spirits Interactive Walking Tour?
The tour lasts two hours.
Where does the tour meet?
Meet at the Lighthouse Ticket Office at Toulouse Street and the Mississippi River, at the Steamboat Natchez dock directly behind JAX Brewery. The listed address is 400 Toulouse Street, New Orleans, Louisiana 70130.
How early should I arrive?
You should display your barcoded voucher at the ticket office 15 minutes before your scheduled tour time.
What language is the tour conducted in?
The live tour is conducted in English.
Is St. Louis Cemetery No. 1 included?
No. A visit to St. Louis Cemetery No. 1 is not included and requires a separate $20 purchase.
What device do I need for the augmented reality scenes?
You need an iPhone or iPad to participate directly in the AR experiences. The guide may offer Android users an alternate viewing option. Standard data and internet use are required.
Can I cancel for a refund?
Yes. You can cancel up to 24 hours in advance for a full refund.
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