REVIEW · NEW ORLEANS GHOST TOURS

New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour

5.0 · 329 reviews 2 hours (approx.) From $29 Operated by New Orleans Spirits & Spells Tours · Bookable on Viator
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New Orleans turns its darkest stories into street-level theater on this two-hour walk through the French Quarter. You’ll hear about witchcraft, Voodoo, haunted buildings, brutal crimes, and the women who shaped the city’s spiritual life, then return to Hex for a group spell in a real witches’ temple.

I like the strong storytelling focus and the chance to connect famous sites with local history instead of simply chasing jump scares. I also like the small maximum of 26 people, plus the unusual final ritual with a magical fountain in a brick courtyard.

The main drawback is that much of the tour takes place outdoors, and many sites are viewed only from the street. If you want a serious study of Voodoo or lots of indoor access, the ghost stories may take up more of the evening than expected.

Key points to know before you book

New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour - Key points to know before you book

  • A real spellcasting ritual ends the tour: You return to Hex for a group ceremony inside a witches’ temple.
  • Seven French Quarter stops fill about two hours: Expect a steady walk with short talks at each location.
  • Ghost stories lead the evening: Witchcraft and Voodoo are part of the theme, but the balance can lean toward haunted tales.
  • Jamie, Jaime, Carrie, and Kerry receive especially warm praise: The best part of the experience depends heavily on your guide’s delivery.
  • You see most famous sites from outside: The Lalaurie Mansion and other haunted places are explained from the street.
  • The tour costs $29: That is fair for a small-group history walk with a special ritual, but less attractive if you expect museum entry or private access.

What this New Orleans walking tour is really about

New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour - What this New Orleans walking tour is really about

This is not a haunted-house attraction with actors waiting behind doors. It is a guided walk through the French Quarter, using real streets, old buildings, local figures, and unsettling stories as its stage.

The route brings together several strands of New Orleans culture. You’ll hear about witchcraft, women healers, Voodoo practice, alleged hauntings, murder, and the city’s long habit of mixing Catholic imagery with older spiritual traditions. The tone is spooky, but the better moments offer a useful look at how New Orleans remembers its past.

The tour departs from Hex at 1219 Decatur Street and returns there. It is offered in English, lasts about two hours, and uses a mobile ticket. Most people can take part, but children under 13 are not permitted.

I would expect a relaxed urban walk rather than a hard physical outing. Still, one person found it tiring enough to stress comfortable shoes, so wear footwear that works on uneven city streets. New Orleans evenings can also be warm, and one guide had to adjust the tour when someone became overheated. Bring water and leave room in your schedule rather than rushing straight to dinner.

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Starting at Hex and ending with a spell

New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour - Starting at Hex and ending with a spell

Hex: Old World Witchery is more than a meeting point. It is both the first stop and the place where the tour finishes, giving the evening a clear beginning and end.

At the close, you enter a witches’ temple and take part in a group spellcasting ritual. The ceremony also uses a magical fountain in the shop’s hidden brick courtyard. This is the most unusual feature of the experience and the part that separates it from a standard French Quarter ghost walk.

The ritual is included in the ticket price, so you are not paying extra for a short performance or add-on activity. It is a group experience, not a private ceremony, and the exact feel will depend on your guide and the people in your party. If you enjoy theatrical folklore and symbolic rituals, this should be a highlight. If you prefer strictly academic history, it may feel more playful than serious.

The route description promises access to the temple, but keep in mind that the public spaces along the walking route are not all open for tours. The final return to Hex is where the indoor and participatory part is concentrated.

Old Ursuline Convent and the power of women

The stop at the Old Ursuline Convent lasts about 15 minutes and shifts the mood from ghosts to women’s work, healing, and community strength.

The focus is on what women working together accomplished in early New Orleans, along with the role of women healers. This is an important counterweight to the usual haunted-French-Quarter script. Instead of treating women only as victims or witches, the story gives attention to their practical skills and influence.

You should expect to view the convent from outside rather than enter for a private tour. That is worth knowing before you book. The stop is about the story your guide tells, not access to the museum’s interior.

I especially like this part because it gives the evening some historical range. It also helps explain why witchcraft stories remain so compelling in New Orleans. The city’s past includes real women who treated illness, cared for communities, and operated outside formal institutions. The tour connects those facts with later legends.

Chartres Street and Mary Oneida Toups

New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour - Chartres Street and Mary Oneida Toups

On Chartres Street, the guide introduces Mary Oneida Toups and her Coven of Witches. This story is linked to the modern image of New Orleans witchcraft and helped inspire American Horror Story: Coven.

The stop lasts about 10 minutes. You will hear the story outdoors, standing in the French Quarter rather than entering a dedicated exhibit. For many people, this is one of the most recognizable parts of the route because it connects local lore with a popular television series.

I would treat the television connection as an entry point, not the whole reason to book. The value lies in hearing how a real New Orleans figure became part of a larger public idea of witchcraft. A good guide can make the distinction between entertainment and local tradition clear, while still keeping the mood fun.

Guides such as Jamie, Jaime, Carrie, and Kerry have been praised for humor, energy, and a strong command of New Orleans stories. That matters here. The material depends on clear pacing and a lively delivery, especially when the group is standing on a busy street.

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Muriel’s Jackson Square and its resident ghost

New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour - Muriel’s Jackson Square and its resident ghost

Muriel’s is one of the tour’s most recognizable stops. The restaurant sits beside Jackson Square and is known for paying nightly respect to a resident ghost.

The talk lasts about 15 minutes. You should not assume that the tour includes a meal, a table, or a walk through the restaurant. This is a storytelling stop, with the building and its reputation providing the setting.

The Muriel’s story works well because it ties a working restaurant to the city’s love of the supernatural. It also gives you a useful landmark near Jackson Square, one of the French Quarter’s most important public spaces.

This is a good place to notice the difference between a ghost tour and a history tour. The account may be presented with a spooky edge, but the building also reflects the way old New Orleans sites continue to function in daily life. You get a story attached to a real place, not a distant legend with no connection to the city around you.

Voodoo Authentica and the limits of the 4pm visit

New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour - Voodoo Authentica and the limits of the 4pm visit

Voodoo Authentica provides the tour’s clearest focus on New Orleans Voodoo. The guide explains the practice’s local history and how it became part of the city’s spiritual identity.

The listed time is about 10 minutes. On the 4pm tour, the group may enter the Voodoo supply shop. That detail matters, so check the departure time carefully if seeing the shop is important to you. The evening schedule may provide the street-side explanation without the same indoor access.

This stop is also where expectations need the most care. One person felt the tour spent too much time on ghosts and not enough on Voodoo and witchcraft. If Voodoo is your main interest, this tour gives you an introduction, but it may not satisfy you as a focused cultural or religious study.

The subject deserves respect. Voodoo is not simply a prop for a scary evening. The quality of the experience depends on whether your guide presents it as a living tradition with history and meaning, rather than reducing it to curses and mystery. The strongest comments about Jamie and the other guides point to an informative approach, but the balance can vary by guide and group.

735 Ursulines Avenue and the French Quarter’s darker side

New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour - 735 Ursulines Avenue and the French Quarter’s darker side

At 735 Ursulines Avenue, the tour turns toward malevolent spirits, ritual murders, and stories about forces that should not be called up casually.

This stop lasts about 15 minutes and is firmly on the darker side of the route. It is likely to suit you if you want grim stories and an eerie mood. It may not suit younger children or anyone looking for a gentle introduction to local folklore, which is one reason the tour has a minimum age of 13.

The key practical point is that you are visiting the address from the street. You are not promised entry into a haunted building or a private room where a crime took place. The setting still matters, but you should judge the experience as outdoor storytelling rather than a site inspection.

Some material is sensational by design. One person found the information exaggerated and also had trouble hearing a guide who sometimes faced away from the group. Stay close, ask to move nearer if needed, and do not hesitate to request that a story be repeated. A good guide can hold a group’s attention, but street noise and other walking tours are part of the setting.

The Lalaurie Mansion and a notorious New Orleans story

New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour - The Lalaurie Mansion and a notorious New Orleans story

The Lalaurie Mansion is the route’s most famous haunted address. The guide recounts the story of Madame Delphine Lalaurie, whose name is tied to some of the most disturbing accounts in New Orleans history.

The stop lasts about 15 minutes. You will learn about the case and hear ways to repel negativity, but the tour does not include entry into the mansion. That restriction is not a flaw unique to this experience. The building is private, and the story is best understood from the public street.

This is also a place where I would keep a critical ear. The Lalaurie tale has been repeated, embellished, and reshaped over time. A confident guide can make it gripping while still separating documented events from legend. The tour’s overall appeal comes from that tension between what happened, what was reported, and what New Orleans later imagined.

The mansion is a strong final street stop because it gathers the evening’s themes in one place: cruelty, fear, folklore, and the city’s habit of giving old buildings a second life through stories.

How the guides shape the experience

The most consistent strength is the guiding. Jamie and Jaime receive repeated praise for being funny, warm, engaging, and well prepared. Carrie and Kerry are also singled out for humor, local knowledge, and an ability to make the history easy to follow.

That range of guide names suggests that your experience can vary somewhat by date. The material is fixed, but the energy, pacing, and balance between history and ghost lore are not.

The strongest guides do more than recite facts. They answer questions, watch the group, make space for other walking tours, and adjust when someone needs water or a break. One guide altered the pace after a person overheated, which is exactly the kind of practical care I value on a city walk.

There are limits. One report describes a guide who was difficult to hear and often turned away while speaking. Another found the tour boring despite the guide’s strong command of the subject. If your guide’s voice is getting lost in street noise, move closer early rather than waiting until the group has covered several blocks.

What $29 buys you

At $29 per person, this is a reasonable price for a two-hour guided walk with a group ritual and a maximum of 26 people. You are paying for interpretation, organization, and access to Hex’s temple, not for museum admissions or entry to every haunted building.

The value is best if you want several themes in one evening: ghosts, witches, Voodoo, crime, local history, and a participatory ending. It is less compelling if you want extensive indoor access, a long Voodoo lesson, or a quiet scholarly lecture.

The small group limit helps. A group of 26 is not intimate, but it is more manageable than a large crowd spilling across the pavement. The guide can usually answer questions and keep the group together without making the walk feel like a parade.

Parking is not included. Since the meeting point is on Decatur Street and the tour is near public transportation, I would avoid building the plan around driving and paid parking. Arrive ready to walk, with your mobile ticket available.

Who should book this tour

I would choose this tour for adults, older teenagers, couples, families with children 13 and up, and solo visitors who want a social evening activity with plenty of local stories.

It is a good match for you if:

  • You like history presented through people and places rather than dates alone.
  • You want a spooky evening without a haunted-house ride or staged actors.
  • You enjoy witchcraft and Voodoo as cultural subjects but are also happy to hear ghost tales.
  • You want a tour that ends with participation instead of simply returning you to the street.
  • You can walk for about two hours and are comfortable being outdoors.

I would look elsewhere if your priority is entering haunted buildings, receiving a detailed religious study of Voodoo, or avoiding sensational stories. The route is strongest as a lively introduction to New Orleans folklore, not as a specialist course.

The cancellation terms are simple but strict. You can receive a full refund if you cancel at least 24 hours before the start time. Changes or cancellations inside that window are not refunded. Poor weather or failure to reach the minimum group size can also cancel the tour, in which case you are offered another date or a full refund.

Should you book Spirits and Spells?

Book it if you want a well-paced French Quarter walk where history, witchcraft, Voodoo, and ghost stories share the same sidewalk. The Hex temple and closing spell give it something most standard ghost walks do not have, while guides such as Jamie, Jaime, Carrie, and Kerry can make the material lively and personal.

Go in with clear expectations. You will mostly see buildings from outside, the ghost material may outweigh the Voodoo content, and the tone can be theatrical. At $29, it is a fair choice for a compact evening introduction to New Orleans’ stranger stories, especially if you are willing to listen closely, wear comfortable shoes, and let the city’s old streets do some of the atmosphere-building.

FAQ

How long is the New Orleans Spirits & Spells tour?

The tour lasts approximately two hours.

Where does the tour begin?

It begins at Hex New Orleans, located at 1219 Decatur Street in New Orleans.

Where does the tour end?

The tour ends back at the same meeting point at Hex.

Is the tour available in English?

Yes. The experience is offered in English.

Are children allowed to join?

No. The tour is not suitable for children under 13 years old.

Does the tour include a spellcasting ritual?

Yes. The tour includes access to a witches’ temple and participation in a group spellcasting ritual.

Can I cancel for a refund?

You can cancel at least 24 hours before the start time for a full refund. Cancellations or changes made less than 24 hours before the experience are not refunded. If poor weather or an insufficient number of participants cancels the tour, you are offered another date or a full refund.

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