REVIEW · ST AUGUSTINE GHOST TOURS
St. Augustine: Devil’s Hour Paranormal Investigation Tour
St. Augustine looks different after midnight, when the streets quiet down and the focus shifts from historic buildings to possible voices, footsteps, and figures in the dark. This hands-on paranormal investigation lets you use the same sort of equipment seen on ghost-hunting television, including EMF meters, spirit boxes, EVP recorders, and infrared cameras.
I like two things here: guide Grayson explains how each device works, and the tour mixes ghost-hunting methods with historical facts about the places you visit. You also move beyond simply hearing spooky stories, since you are encouraged to ask questions and watch the equipment yourself.
The main consideration is that this is designed for a truly spooky night, not a gentle family stroll. You must be 18 or older, bring your own vehicle, and keep an open mind without expecting a guaranteed visual encounter.
Key points to know before you book

- Guide Grayson explains the equipment: You get help using EMF meters, spirit boxes, Ovilus devices, EVP recorders, and other tools.
- The tour lasts two hours: Plan for one guided investigation of about an hour and a second of roughly 50 minutes.
- You drive between locations: Transportation is not included, and you need your own vehicle.
- The equipment list is unusually broad: You may work with K2 meters, temperature gauges, dowsing rods, phasmaboxes, laser grids, and infrared video cameras.
- The setting is intentionally spooky: The experience is for adults and is not suitable for children under 18.
- Audio may continue after the tour: Grayson can send recorded investigation audio, giving you another chance to listen for voices or responses.
Starting beside the water at the St. Augustine Yacht Club

The meeting point is the parking lot of the St. Augustine Yacht Club at 442 Ocean Vista Ave. Park on the side facing the water. This is not a central hotel pickup, so you should allow extra time to find the location and get settled before the investigation begins.
You also need your own vehicle. The tour involves two investigation areas, and transportation between them is not included. That detail matters more than it might on a standard walking tour. You cannot simply arrive on foot and expect the guide to move the group from one place to another.
Bring insect repellent. Florida nights can be uncomfortable without it, especially when you are standing still outside while waiting for a device to register something. Alcohol and drugs are not allowed, and the tone is meant to stay focused on the investigation.
The exact start time depends on availability, but the experience takes place during the midnight hour. That late schedule is part of the appeal. You get a quieter St. Augustine, less daytime activity, and a setting that feels more suited to listening carefully.
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Learning the tools before the investigation begins

One of the strongest parts of this experience is the practical introduction to paranormal equipment. You are not handed a meter and left to guess what its lights mean. Grayson explains the purpose of the devices and gives you direction on how to use them.
The equipment may include:
- K2 meters and other EMF detectors
- Spirit boxes and phasmaboxes
- Ovilus devices
- EVP voice recorders
- Dowsing rods
- Temperature gauges
- Infrared video cameras
- Laser grids
Each tool gives the night a different rhythm. A meter may show a change in electromagnetic readings. A temperature gauge may register a shift. A spirit box scans radio frequencies and can produce fragments of sound that you then assess for possible responses. An EVP recorder gives you something to examine later, rather than relying only on what you thought you heard at the time.
I like this approach because it gives you a job. You are not standing at the edge of a dark building while a guide performs the entire experience. You are watching, recording, asking questions, and comparing what the equipment shows with what your senses notice.
At the same time, you should treat the tools as part of an investigation, not as automatic proof of a ghost. A changing meter or burst of sound can have more than one explanation. The fun comes from deciding what you think happened and comparing your impressions with the rest of the group.
The first hour: history, questions, and careful listening

The first guided investigation lasts about one hour. Before the equipment comes out in full force, Grayson provides historical facts and background about the location. That context helps the place feel like more than a dark meeting spot.
St. Augustine is an especially fitting setting for this type of tour. Its long past gives a guide plenty of stories, old associations, and local details to connect with the search for paranormal activity. The tour does not only ask you to look for spirits. It gives you a reason to think about who might have been connected to the place and why certain stories continue.
You may use an EMF meter, ask questions through a spirit box, or try an Ovilus during this portion. The guide also helps with the wording of questions and with knowing when to wait. That patience matters. Paranormal investigation is often quiet and slow, and constantly talking over a possible response makes it harder to judge what you heard.
One past investigation included apparent communication with a man named Ed and later a woman whose name sounded like Edna, although the name was not certain. The contact was described as conversational rather than a dramatic physical appearance. That is useful context for setting expectations: you may encounter sounds or responses instead of seeing a soldier or another spirit walking clearly in the distance.
The first hour is likely the better fit for you if you enjoy atmosphere and careful observation more than theatrical scares. The pace gives you time to learn the devices and form your own opinion.
The second location and the value of changing settings

The second guided investigation lasts about 50 minutes. Moving to another location keeps the night from becoming repetitive and gives you a fresh place to test the equipment.
Because you drive yourself, pay attention to the guide’s directions and keep your vehicle available. The tour description does not promise a single continuous walking route, so you should think of this as two linked investigation sessions rather than one long stroll through the old city.
A new location can change the feel of the evening. Different surroundings may produce different background sounds, temperatures, lighting, and radio interference. Those changes are worth noting when you are trying to decide if a device is responding to something unusual or simply reacting to the environment.
The second stop also gives you another chance to use tools you may not have tried earlier. You might work with dowsing rods, a laser grid, infrared video, or an EVP recorder. The guide can help keep the process organized, which is useful when several devices are in play.
The drawback is that the supplied information does not identify the two locations by name. If you want a precise list of stops before booking, ask the operator. What is clear is that both locations are treated as places connected with paranormal stories and that the experience includes guided investigation at each one.
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What the guide adds to the night

Grayson’s role is more than storytelling. He explains how the equipment works, offers historical background, and helps you decide what questions to ask. That makes a difference if this is your first investigation and you are not sure what is supposed to happen next.
A first-time participant could easily become overwhelmed by the number of devices. Grayson’s instruction helps turn the equipment into a set of simple tasks: watch the meter, listen for a response, note a temperature change, record audio, and compare impressions.
He also appears to allow time for the process to unfold. The account of the investigation involving Ed and Edna describes a patient guide who stayed with the questions and waited for possible communication. That is exactly the right approach for this kind of evening. If you want rapid scares every few minutes, this may feel slow. If you like suspense built from small sounds and uncertain signals, the pace should suit you better.
The guide can also send copies of recorded audio after the investigation. That is a useful extra because you may notice something later that you missed in the moment. It gives the experience a second stage: first you investigate, then you listen again and decide what, if anything, appears on the recording.
How much value you get for $70
At $70 per person, this is priced above a basic ghost-story walk, but it offers more than a guide pointing out supposedly haunted places. The cost includes two hours with a live English-speaking guide and access to a wide range of paranormal investigation equipment.
I see the value mainly in the active format. You are not paying only for information. You get to handle the devices, ask questions, record possible evidence, and take part in the search. That makes the price easier to justify for anyone who has watched paranormal programs and wants to try the process in person.
The value is weaker if you prefer a straightforward historical tour or a polished stage-style show. The outcome is uncertain. You may hear something unusual, or you may spend much of the night waiting and listening without a clear result. The experience sells the investigation, not a guaranteed ghost sighting.
Your own vehicle and insect repellent add small practical costs, though transportation between locations is not part of the $70 price. The two-hour duration is a reasonable length for a late-night activity. It is long enough to use several tools and visit two locations without turning into an exhausting all-night event.
Who should book this experience

This tour fits adults who enjoy local history, spooky settings, and open-ended investigation. It is particularly suitable if you want to participate rather than simply hear a guide tell ghost stories.
You should book it if:
- You enjoy paranormal television and want to try similar tools yourself.
- You are comfortable with a quiet, uncertain experience.
- You like asking questions and judging evidence for yourself.
- You want a different way to experience St. Augustine after dark.
- You can drive between locations.
- You are 18 or older.
You may want a different activity if you are looking for a family outing, a short evening walk, or guaranteed visual scares. Children under 18 are not permitted, and the tour is specifically intended to feel very spooky.
You should also think about your comfort with the unknown. The point is not necessarily to see a spirit with your own eyes. You may instead notice a sound, a reading, or a possible voice that leaves you unsure. That uncertainty is part of the experience, but it will not appeal to everyone.
Practical details that shape the evening

The tour is conducted in English with a live guide. It lasts two hours, with roughly one hour at the first investigation area and 50 minutes at the second. The remaining time may involve moving between locations, so do not schedule another activity immediately afterward.
You can cancel up to 24 hours before the start time for a full refund. You can also reserve now and pay later, which helps if your St. Augustine plans are still changing.
Wear clothing suitable for a late Florida night and bring insect repellent. The provided information does not specify a dress code, but you should be prepared to stand outside and move between locations. Since your vehicle is required, do not assume that the tour functions like a standard city-center walking tour.
The best mindset is curious but cautious. Listen closely, follow Grayson’s instructions, and avoid deciding too quickly that every sound is paranormal. You will get more from the night if you enjoy the process of testing possibilities.
Should you book the Devil’s Hour investigation?

Book this tour if you want an active, adults-only paranormal experience with real equipment, historical background, and a guide who helps first-timers understand what they are doing. Grayson’s patient instruction and the chance to receive recorded audio afterward add real value to the $70 price.
Skip it if you need a predictable show, a child-friendly activity, or a guaranteed ghost sighting. The strongest moments may be subtle, such as a possible voice on a spirit box or a conversation that develops slowly. For the right person, that uncertainty is the point. You get to decide what you heard and what you believe.
FAQ
Where does the tour meet?
Meet in the parking lot of the St. Augustine Yacht Club at 442 Ocean Vista Ave. Park on the side facing the water.
How long does the paranormal tour last?
The experience lasts two hours. One guided investigation takes about one hour, and the second takes about 50 minutes.
Do I need my own vehicle?
Yes. You need your own vehicle because transportation between the investigation locations is not included.
What equipment can I use?
The equipment may include K2 meters, EMF detectors, Ovilus devices, spirit boxes, EVP voice recorders, phasmaboxes, dowsing rods, temperature gauges, infrared video cameras, and laser grids.
Is the tour suitable for children?
No. The experience is not suitable for children under 18 and is designed for those seeking a very spooky night.
What language is the tour in?
The live guided tour is conducted in English.
What should I bring?
Bring insect repellent and your own vehicle. Alcohol and drugs are not allowed.
Can I cancel the booking?
Yes. You can cancel up to 24 hours in advance for a full refund. You can also reserve now and pay later.
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