REVIEW · NEW ORLEANS GHOST TOURS
New Orleans Premier Ghost, Voodoo and Vampire Walking Tour
New Orleans saves some of its best storytelling for after sunset. This 1-hour-45-minute French Quarter walk links haunted buildings, old medical practices, voodoo lore, and vampire legends while a guide keeps the group moving through streets that can feel confusing at night.
I like the way the tour joins spooky tales to real city history, especially at the New Orleans Pharmacy Museum and LaLaurie Mansion. I also like the range of guides, from Spooky Rob’s lively delivery to Lisa’s careful use of historical fact, because the experience can feel different while keeping the same basic route and themes.
The main drawback is that the tour is more about stories told outside buildings than entering them. Uneven sidewalks, street noise, and groups that can reach 28 people may also affect your night, so this is best for listeners who enjoy a moving talk rather than a quiet, museum-style visit.
Key points to know before you book

- LaLaurie Mansion anchors the darker history: Hear the disturbing stories tied to Madame LaLaurie and the enslaved people who suffered in the house.
- The Pharmacy Museum adds real historical weight: Bloodletting, leeches, and early medical practices make this more than a simple ghost walk.
- Guide style matters: Spooky Rob, Lisa, Logan, Juju, Tony, Coby, William, and others have been praised for humor, local history, and strong storytelling.
- The tour stays mostly outdoors: Most stops are exterior locations, active businesses, or private properties.
- Expect a proper city walk: Comfortable shoes are essential, and New Orleans sidewalks require steady attention.
- The $27.99 price is fair for a nearly two-hour guided walk: You are paying mainly for the guide’s research, pacing, and storytelling, not admission to several attractions.
Starting at Exchange Place after dark

The tour begins at 311 Exchange Place, at the Witches Brew Gallery across from the Pelican Club Restaurant. Arrive 30 minutes before departure. That early arrival matters because parade traffic and French Quarter crowds can make a short walk take longer than expected.
You receive a mobile ticket, and the tour is offered in English. Reservations are wise because New Orleans limits how many people one guide can lead. The usual booking limit is 10 people, though larger bookings may be split, and the overall maximum can reach 28.
That range is worth noting. A small group gives you a better chance of hearing every detail and asking questions. A group of 20 or more can still work well with a strong guide, but street noise and narrow sidewalks make it harder to stay close. One of the most useful details from the tour operation is that guides cannot use amplification in the city. If you have trouble hearing, stand near the guide and avoid drifting to the back.
Your guide leads the group into the French Quarter, where the setting does much of the early work. Gas lamps, old balconies, crowded bars, and worn paving create the mood, but the guide’s delivery determines if the night becomes absorbing or merely a slow walk.
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French Quarter stories: history first, scares second
The opening section covers roughly 30 minutes and introduces the city’s darker legends. You may hear about witchcraft, ghosts, vampires, voodoo, yellow fever, serial killers, and other unsettling parts of New Orleans history.
The best version of this tour does not treat every tale as proven fact. Guides such as Lisa have been praised for separating documented events from later embellishment, while still keeping the stories fun. That approach suits me. New Orleans has enough verified cruelty, disease, violence, and strange custom without needing every detail inflated.
Spooky Rob has earned particular praise for humor, clear delivery, and the ability to keep a group engaged even when a parade passes nearby. Logan is another guide with a strong reputation for charisma and storytelling, including a generous supply of dad jokes. Juju has been especially good at adjusting her stories and answering questions, even when children or teenagers are in the group.
That guide-to-guide variation is both a strength and a small uncertainty. The company has several well-liked storytellers, but you cannot choose the exact style of your guide from the basic booking details. If you prefer a serious historical talk, Lisa or Coby’s fact-centered approach may appeal. If you want more jokes and theatrical energy, guides such as Rob, Logan, or Tony may be a better fit.
The Pharmacy Museum and the unpleasant side of old medicine

The New Orleans Pharmacy Museum is scheduled for about 15 minutes. Admission is not included, and the walking tour does not promise an interior visit. Instead, the guide uses the former apothecary as a setting for stories about medicine in the 19th century.
Louis Dufilho, America’s first licensed pharmacist, opened the shop in 1816. The subject matter is naturally grim: bloodletting, leeches, and medical treatments that now seem alarming. This stop helps explain why the tour works best when it mixes folklore with history. The past can be frightening without a supernatural story attached.
If you hoped to spend time examining exhibits, plan a separate visit to the museum. The tour gives you context and an atmospheric stop, not a full museum admission. That distinction is important when judging the price. You are not getting a collection of included attraction tickets for $27.99. You are buying a guided route with historical commentary.
Jackson Square and the Casket Girls

The tour pauses at Jackson Square, the French Quarter’s beautiful central space. During the day, the square is one of New Orleans’ most recognizable sights. At night, the same buildings and open space take on a quieter, more theatrical mood.
Here, the tour connects the city’s religious and colonial past with the legend of the Casket Girls, who were said to be among the first North American vampires. The story is one of the tour’s clearest examples of how New Orleans blends records, rumor, religion, migration, and later folklore.
You will not find a dramatic set piece or staged scare at Jackson Square. The reward is the setting and the explanation. The guide gives you a way to look at familiar architecture differently, which is often the lasting value of a walking tour.
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LaLaurie Mansion and the city’s hardest stories

The LaLaurie Mansion is the emotional center of the route. The guide discusses Madame LaLaurie and the horrifying treatment of enslaved people associated with the house. These are not light ghost stories, and the subject deserves a careful tone.
The mansion is viewed from outside. It is a private residence, and the tour does not take you inside. That can disappoint anyone expecting access to the rooms connected with the legends, but the exterior itself is a major French Quarter landmark and the guide supplies the context.
I appreciate that this stop places the supernatural material beside the real history of slavery and abuse. The ghosts may attract people to the tour, but the human suffering is the part that should not be reduced to entertainment. Pay attention to how your guide handles the difference between documented events and haunting claims.
The tour ends at or near 1140 Royal Street, the LaLaurie Mansion address. The exact ending can vary with the guide, so ask for directions before the group breaks up. You will finish in a useful part of the French Quarter, but you should not assume the end point will be identical every night.
Lafitte’s Blacksmith Shop and the tavern stop

The walk includes Lafitte’s Blacksmith Shop Bar, one of the French Quarter’s oldest structures and a place tied to the privateer Jean Lafitte. The building is also presented as one of the area’s most haunted sites, with stories about former residents who may still linger.
The stop lasts about 15 minutes and admission is free. Some tours pause long enough for the atmosphere of the bar to sink in, and drinks may be available for purchase, but this is not an included beverage stop. Bring money if you want to buy something, and do not count on the tour price covering it.
Several guides have used the old tavern as a useful midpoint. It breaks up the walking, gives the group a landmark to remember, and lets you see one of the Quarter’s atmospheric old buildings. Still, the tour’s schedule does not promise a long sit-down break, so wear comfortable shoes and pace yourself from the start.
Voodoo Authentica and local traditions

The route also points toward Voodoo Authentica on Dumaine Street. Since the 1990s, the shop has made handmade voodoo dolls, gris-gris bags, and related items. It is presented as one of the locations connected to the tour’s voodoo stories.
This part of the walk is useful because it gives voodoo a living, local setting rather than treating it as a spooky prop. You hear about a tradition that continues in New Orleans, alongside the legends about witches, spirits, and vampires.
The tour does not include purchases, and the supplied details do not promise an interior visit or a demonstration. Think of this as a location and cultural reference within the walking route.
How much walking and how difficult is it?

The tour is described as accessible, and most people can take part. Service animals are allowed, and the route stays near public transportation. At the same time, the French Quarter’s sidewalks and roads are uneven. This is not a smooth, polished pedestrian route.
If you use a wheelchair or have limited mobility, contact the operator and plan carefully. The company says the tour is wheelchair accessible and guides try to help, but the terrain can still present real problems. One guide, Spooky Rob, was praised for helping a wheelchair user throughout the walk. That is encouraging, but it does not remove the physical challenge of broken paving and crowded streets.
Hearing is another practical concern. Street noise can make the guide difficult to follow, especially when traffic, music, or a parade competes with the story. Stay close, ask the guide to repeat key points, and consider choosing a smaller group when possible.
The tour runs in all weather conditions in ordinary cases. Rain, cold, snow, and sleet do not automatically cancel it. Flooding, tropical storms, hurricanes, fires, or cloud-to-ground lightning in the French Quarter can lead to cancellation. Bring suitable clothing rather than assuming poor weather will stop the walk.
Is $27.99 good value?
At $27.99 per person, this is a reasonably priced evening activity in the French Quarter. The route lasts nearly two hours and includes several well-known locations, but the main product is the guide’s storytelling. You do not receive drinks, snacks, or admission to the Pharmacy Museum.
The value rises when your guide is strong. A good storyteller can turn ordinary building fronts into meaningful stops, explain local history without losing the fun, and answer questions as the group moves. Guides such as Rob, Lisa, Logan, William, and Juju have shown how much personality can add.
The value drops if you want intense scares, private access, or a constant stream of new stories. One hour and 45 minutes includes walking, gathering the group, and pauses at locations. Some sections may feel more like a historical orientation than a haunted attraction.
Free cancellation is available up to 24 hours before the start time. Changes or cancellations inside that window are not refunded. If the operator cancels because of weather or because too few people book, you can receive another date or a full refund.
Who should book this French Quarter walk?
I would choose this tour if you want an easy introduction to New Orleans’ darker side, especially during a first visit. It gives you a route through the French Quarter, points out buildings you might miss during the day, and adds context to places you may otherwise photograph and pass.
It suits families with older children and teenagers, couples, friends, and adults who like folklore but also want actual history. Children are allowed, but the company does not recommend the evening tour for those under 12 because some material is gruesome.
You should look elsewhere if you need a quiet experience, dislike walking on uneven surfaces, or want to enter several historic buildings. You may also prefer a smaller group if hearing every word is important.
My recommendation
I recommend the New Orleans Premier Ghost, Voodoo and Vampire Walking Tour for its blend of documented history and local legend. The Pharmacy Museum, LaLaurie Mansion, Jackson Square, Lafitte’s Blacksmith Shop, and Voodoo Authentica give the route enough variety to justify the walk.
Book it when you want a social, story-led evening and are willing to accept outdoor conditions, street noise, and a guide whose personality shapes the experience. Wear solid shoes, arrive early at Exchange Place, stay near the guide, and keep your expectations realistic about interior access.
For $27.99, it is a sensible way to get your bearings in the French Quarter after dark. Its success depends less on special effects than on the person holding the group’s attention. With a guide such as Spooky Rob, Lisa, Logan, Juju, or William, the city’s old walls have plenty to say.
FAQ
Where does the tour begin?
The tour begins at the Witches Brew Gallery at 311 Exchange Place, New Orleans, across from the Pelican Club Restaurant.
How early should I arrive?
Arrive 30 minutes before the scheduled departure time.
How long does the tour last?
The walking tour lasts approximately 1 hour and 45 minutes.
Where does the tour end?
The listed end point is the LaLaurie Mansion at 1140 Royal Street, but tours may finish at different locations depending on the guide. Ask for directions before leaving the group.
Is admission to the Pharmacy Museum included?
No. Admission to the New Orleans Pharmacy Museum is not included in the tour price.
Are children allowed?
Children are allowed, but the operator does not recommend this evening ghost tour for children under 12 because it includes gruesome content.
Is the tour wheelchair accessible?
The tour is described as wheelchair accessible, and guides try to assist guests with mobility needs. However, uneven French Quarter sidewalks and roads can make the route challenging.
What happens if the weather is bad?
The tour operates in rain, cold, snow, sleet, and other ordinary poor weather. It may be canceled for flooding, tropical storms, hurricanes, fires, or cloud-to-ground lightning in the French Quarter. If the operator cancels, you can receive a different date or a full refund.
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