REVIEW · SAVANNAH GHOST TOURS

Amazing Scavenger Hunt: Getting Paranormal in the Peach State

★ 3.5 · 5 reviews 2 hours (approx.) From $12 Operated by Let's Roam · Bookable on Viator
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Savannah’s ghost stories become much more fun when you have a mission. This self-guided hunt sends you through seven historic stops, mixing haunted tales with riddles, photo challenges, and points on a national leaderboard. You use your own phone, move at your own pace, and finish where you began.

I like the freedom to explore beyond the game route, and I like that every player gets a role instead of simply trailing behind one person with a phone. The $12.31 price is also modest for a two-hour activity. The main concern is the technology: one customer reported that the hunt would not work and that support could not fix it, so download instructions and a fully charged phone matter.

  • Seven Savannah landmarks: Visit the Olde Pink House, Wright Square, Colonial Park Cemetery, the Pirates’ House, Andrew Low House, Savannah Theatre, and Madison Square.
  • Choose your role: Play as a Brainiac, Photographer, or Mapper, with a different task for each person.
  • Go day or night: Daylight makes the architecture easier to see, while evening adds a stronger ghost-story mood.
  • Play as a private group: Up to 10 people can take part together, with no minimum age listed.
  • Save the evidence: Digital copies of your challenge photos remain available as souvenirs.
  • Expect a walking activity: Comfortable shoes, weather-ready clothing, and a charged phone are essential.

A Ghost Hunt That Uses Savannah as Its Game Board

Amazing Scavenger Hunt: Getting Paranormal in the Peach State - A Ghost Hunt That Uses Savannah as Its Game Board

This is not a guided ghost walk with a storyteller leading you from stop to stop. It is a self-guided phone game. The Let’s Roam app supplies the map, clues, riddles, photo tasks, and leaderboard while you and your group make your way through central Savannah.

That difference matters. You will not get a guide explaining each building in person, and you will need to read the directions and keep the group organized. In return, you can start any time between 7:00 AM and 10:00 PM, pause when you want, and spend extra time at a square or building that catches your eye.

The route begins at 20 East Broad Street and returns to the same meeting point. The estimated playing time is about two hours, though your pace, photo stops, and side trips can stretch that out. One of the best features is the lack of a rigid schedule. You can treat the hunt as the main activity or use it as a playful framework for seeing Savannah.

What You Pay for at $12.31

At $12.31 per person, this is priced as a light activity rather than a full sightseeing tour. You are paying for access to the digital hunt, not transportation, food, attraction tickets, or a human guide. That keeps the cost low, but it also means the value depends on how much you enjoy solving clues and taking part in the competition.

For a couple or small group, the price can make sense as an inexpensive way to add structure to a walk through Savannah. For a family, it gives everyone something to do instead of asking the youngest members to admire another row of historic houses. For a group of up to 10, the cost remains reasonable if everybody joins the game.

The app also gives each player a role. A Brainiac may focus on solving clues, a Photographer handles image challenges, and a Mapper helps with directions. This helps prevent one person from doing all the work. It also gives quieter members a clear way to participate.

The value is weaker if you want detailed local commentary, access inside every building, or a carefully narrated ghost tour. Attraction fees are not included, and the experience does not promise entry to the listed sites. Think of the stops as places to view and investigate from the route, not as included museum admissions.

More Self-Guided Ghost Tours in the USA

Starting at the Olde Pink House

Amazing Scavenger Hunt: Getting Paranormal in the Peach State - Starting at the Olde Pink House

The Olde Pink House is a strong opening point because it immediately fits Savannah’s old-city mood. Its name alone gives the activity a playful start, while the building connects the ghost theme to the city’s preserved architecture.

Here, expect to use the app to find the relevant challenge rather than wait for a guide to tell you what to notice. Take your time with the photo task. The game works best when you look up from the screen and notice the building, street layout, and details around the stop.

Because this is a public historic area, you should keep the group moving and avoid blocking entrances or sidewalks. The route is designed for a moderate level of physical fitness, so the walking should be manageable for most people who are comfortable spending about two hours on foot.

Wright Square and Savannah’s Planned City

Amazing Scavenger Hunt: Getting Paranormal in the Peach State - Wright Square and Savannah’s Planned City

Wright Square gives the hunt a taste of Savannah’s famous square system. These green public spaces break up the city grid and make walking here more pleasant than following a route along ordinary streets.

The square also suits a clue-based game. You have room to gather, read the riddle, and complete a group photo without feeling trapped in a narrow doorway. Your Mapper role becomes useful here, since the app is guiding you through a city where several squares and historic streets can look similar.

I would resist rushing through this stop. The point of a self-guided hunt is not only to earn points. It is to notice how the squares organize the city and how the older buildings face these open spaces. If your group wants to stop for a snack or adjust its pace, this is the kind of location where a short pause makes sense.

Colonial Park Cemetery and the Darker Side of the Route

Amazing Scavenger Hunt: Getting Paranormal in the Peach State - Colonial Park Cemetery and the Darker Side of the Route

Colonial Park Cemetery brings the ghost theme into clearer focus. It is one of the stops most likely to appeal to people who want the supernatural side of Savannah rather than only its architecture.

A cemetery also changes the tone of the activity. Keep your voices low, follow posted rules, and treat the site with respect while completing the challenge. The hunt may ask you to look for clues in the surroundings, but that does not mean the place should be treated like a playground.

This is one reason the day-versus-night choice matters. During daylight, you can see the cemetery and nearby buildings more clearly. At night, a phone flashlight and the quiet setting may create the more atmospheric experience, but you should be comfortable navigating outdoors after dark. The supplied hours allow play until 10:00 PM, not beyond it.

The Pirates’ House and Savannah’s Storytelling Tradition

The Pirates’ House adds a more colorful stop to the route. Its name brings a different flavor to the ghost hunt, connecting old Savannah with tales of sailors, inns, and unusual characters.

You should not expect a meal or a restaurant visit to be included. Food and drinks are not part of the price, and attraction fees are separate. If you want to eat here or enter a site along the route, plan for that as an optional addition rather than part of the game.

This stop is useful for groups that want variety. After a cemetery and public square, a famous old inn gives the route another setting for photos and clues. Your Photographer can focus on the building and group images while the Brainiac works on the next puzzle.

Andrew Low House Museum and the Limits of the Ticket

Amazing Scavenger Hunt: Getting Paranormal in the Peach State - Andrew Low House Museum and the Limits of the Ticket

The Andrew Low House Museum gives the route another look at Savannah’s mansion architecture. It is a reminder that this activity is as much about the city’s buildings and streets as it is about spirits.

The important practical point is that the hunt does not include museum admission. You may pass or stop near the house, but entering the attraction requires a separate fee if it is open and you choose to visit. This makes the activity easy to combine with a broader day of sightseeing, but you need to budget separately for any indoor attractions.

I like this setup for independent visitors. You can keep the hunt moving if the museum does not fit your schedule, or pause the game and add the museum if your group wants more historical context. The app gives you a route, not a fixed program.

Savannah Theatre and a Change of Pace

The Historic Savannah Theatre provides another architectural target and a chance to shift from graveyards and haunted inns to the city’s performance history. It is a useful stop for families and older children because the route keeps changing its subject.

The app may direct your attention to the exterior, nearby details, or a photo task. Since no theater admission is included, do not assume you are attending a show as part of the hunt. The activity is built around outdoor exploration and digital challenges.

This stop also shows why the experience works better for a group than for someone who wants a quiet solo walk. The best moments come from assigning roles, comparing answers, and creating the required photos. If nobody in your party enjoys games, the route may feel like extra work added to a normal sightseeing walk.

Madison Square and the Walk Back

Madison Square closes the listed route and provides another example of Savannah’s protected public spaces. By this point, you will have seen how the activity links squares, buildings, cemetery grounds, and old gathering places into one walking circuit.

The ending back at the original meeting point is practical. You do not need to arrange a pickup or figure out where the activity leaves you. Once the final challenge is complete, you can continue exploring downtown, find food, or return to your accommodation.

Keep your expectations realistic about the competition. You earn points for solving clues and completing challenges, and the leaderboard lets your group compare its result with players elsewhere. That can add energy to a family outing, but it is not a substitute for a local guide who can answer questions or adjust the story to your interests.

Daylight or Nighttime: Which Works Better?

Daytime is the safer choice if your main goal is architecture, navigation, and seeing details around each stop. You will have a clearer view of the buildings, squares, and cemetery, and it is easier to pause for photos or add unrelated sightseeing.

Nighttime gives the ghost theme more atmosphere. The instructions specifically suggest using your phone flashlight and expect the possibility of an unexpected encounter, in the playful spirit of the hunt. Still, darkness makes reading signs, finding landmarks, and taking photos harder.

I would choose daylight for young children, anyone who dislikes navigating after dark, or a group that wants to add museums and other attractions. I would choose an evening start for adults and older children who care more about mood than clear views. The activity is available seven days a week from 7:00 AM to 10:00 PM.

Using the Let’s Roam App Without Frustration

Your phone is the guide, map, puzzle book, camera, and scorecard. Confirmation arrives with directions for downloading the app and starting the adventure, so read those instructions before you reach the starting point.

Charge your phone fully. A power bank is a smart addition, especially if you plan to take many photos, use the map continuously, and play near the end of the operating hours. Poor battery life can turn a simple game into a hunt for an open shop or charging outlet.

The reported technology problem is worth taking seriously. One person could not get this particular hunt to work and had to choose another hunt, while customer support could not resolve the problem at the time. That does not prove the app will fail for you, but it is a reason to install the app early and confirm that your booking opens before your group gathers.

Phone, email, and chat support are available. Even so, technical help is less useful once your whole group is waiting on a sidewalk, so preparation is the best safeguard.

Who Will Enjoy This Savannah Activity?

I would recommend it most to groups that enjoy light competition, photo tasks, and flexible sightseeing. Families with older children can divide the roles, and groups of friends can compete for points while learning their way around central Savannah.

It also suits repeat visitors who already know the basic city route and want a different reason to walk it. The supernatural theme adds a bit of fun without requiring a formal performance or a set departure time.

You may want another type of tour if you need a guide, detailed historical explanation, transportation, or guaranteed access to interiors. A self-guided app cannot answer a follow-up question about a building in the way a person can. It also asks you to manage navigation, timing, battery life, and group decisions yourself.

Service animals are allowed, and the activity is near public transportation. No minimum age is listed, but the moderate physical fitness recommendation means you should consider your group’s comfort with walking and standing.

Should You Book the Savannah Ghost Adventure Hunt?

Book it if you want an inexpensive, flexible way to turn Savannah sightseeing into a group game. The strongest reasons are the seven varied stops, the individual roles, the saved photos, and the freedom to play during the day or after dark.

Skip it if your ideal ghost experience is a polished, guide-led story with guaranteed technology and indoor visits. The non-refundable policy also means you should check the weather, charge your phones, and make sure the format suits your group before paying.

For the right party, this is a playful route through Savannah’s squares, cemetery, mansions, theater, and old inns. It is not a full history tour, but at $12.31 per person, it can be a good add-on when you want your group looking, walking, and solving together.

FAQ

How long does the Savannah Ghost Adventure Hunt take?

The activity takes approximately two hours, but you can move at your own pace and pause along the route.

Where does the hunt begin and end?

It starts at 20 East Broad Street in Savannah, Georgia, and ends back at the same meeting point.

What locations are included?

The route includes the Olde Pink House, Wright Square, Colonial Park Cemetery, the Pirates’ House, Andrew Low House Museum, Historic Savannah Theatre, and Madison Square.

Is this a guided walking tour?

No. It is a self-guided private activity using the Let’s Roam app. No tour guide is included.

How many people can play together?

Up to 10 people can play in one group. Only your group participates in the private activity.

What roles can each player choose?

Each player can choose a Brainiac, Photographer, or Mapper role for the photo challenges.

Can I play the hunt at night?

Yes. The activity is available daily from 7:00 AM to 10:00 PM. Night play requires your phone flashlight, and weather-appropriate clothing is recommended.

Are attraction fees, transportation, food, or drinks included?

No. Private transportation, attraction fees, food, and drinks are not included.

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