REVIEW · SAVANNAH GHOST TOURS
Ghosts of Savannah Self-Guided Haunted Audio Tour App/EMF Reader
Savannah’s ghosts are best encountered on foot, and this GPS-guided audio tour leads you through some of the city’s most famous squares and haunted buildings without tying you to a group schedule. You’ll hear about Little Gracie, Alice Riley, Tomochichi, Civil War ghosts, and a few spirits connected with Savannah’s best-known landmarks.
I like the low price of $9.75 and the freedom to stop for food, photos, or a break. I also like that one phone can play the tour aloud for a family or small group. The tradeoff is short narration at many stops, plus the need to enter the correct app code and allow location access before you start.
Key points to know before you go
- Start at Moon River Brewing Company: The tour begins at 21 West Bay Street and ends near Chippewa Square at Six Pence Pub.
- Expect about an hour of walking: The stated duration ranges from 55 minutes to 1 hour 15 minutes, depending on your pace.
- The stories are GPS-triggered: Enable location permissions, or the app may stop after the opening point.
- Hear Savannah’s best-known ghost tales: Stops include Johnson Square, Reynolds Square, Wright Square, Colonial Park Cemetery, the Olde Pink House, a historic hotel, and the Savannah Theater.
- One ticket can serve a group: One ticket works on one phone, and you can play the narration through the phone speaker.
- Best for flexible sightseeing: Families, couples, and people who cannot fit a fixed group tour into their schedule get the most from this format.
A self-guided ghost walk through old Savannah

This experience turns your phone into the guide. You meet at Moon River Brewing Company on West Bay Street, enter the supplied experience code in the WalknTours app, and follow the route through central Savannah.
The tour is private in the practical sense: only your party uses your phone and controls the pace. You are not joining a guide-led group, so you can pause the audio, take pictures, wait for a child, or stop for a drink without holding anyone up.
The app is location-aware. As you reach each point, the next story is meant to play from your phone. That makes the walk easy when everything is set up correctly, but it also creates the tour’s main technical weakness. You must allow location access and use the WalknTours experience code from the confirmation instructions. The booking number is not the same thing.
For a family, this arrangement can be a real help. A traditional ghost walk may move too quickly for a toddler or younger child. Here, you can pause and replay a story until everyone hears it. For couples, it works well as a casual evening activity or as a daytime walk before returning after dark for a different mood.
More Ghost Hunts in Savannah
- Savannah Ghostwalker Tour and Ghost Hunt
★ 5.0 · 646 reviews - Ghost Hunters Paranormal Investigation
★ 5.0 · 122 reviews - 3 Hour Savannah Theatre Paranormal Investigation
★ 5.0 · 31 reviews
Johnson Square begins with Little Gracie

The first named stop is Johnson Square, one of Savannah’s central public squares. The audio introduces Little Gracie, a child ghost said to dance in the square, along with the possibility that she has company.
This opening sets the tone without asking you to enter a building or pay another admission fee. The stop takes about three minutes, so expect a compact tale rather than a long lecture. You can listen, look around the square, and continue when ready.
The short format is useful if you want atmosphere and a few eerie details while sightseeing. It may feel thin if you want a fully developed account of every ghost, since several stops offer only a minute or two of narration.
Reynolds Square brings illness and ghost photos
At Reynolds Square, the story turns to people who died from malaria and are said to linger in the area. The audio also raises the possibility of catching something unusual in a photograph.
This is one of the better settings for a ghost walk because you can connect the story with the square itself rather than simply standing outside a single attraction. Still, keep your expectations sensible. The tour presents supernatural stories as local lore, not as verified fact, and the app does not promise a paranormal encounter.
You can take your time here, especially if you want to photograph the square or listen again. The narration is about three minutes, making this another quick stop on the route.
Historic hotels and the Olde Pink House

The route continues to an old hotel with a dark past. You’ll hear stories about spirits who once walked its halls and supposedly stayed after death. The exact appeal here comes from the contrast between a functioning historic building and the unsettling tales attached to it.
Outside the Olde Pink House, the audio tells the story of a Revolutionary-era figure who is said to remain in the building. The spirit is described as friendly, which gives this stop a lighter mood than the cemetery and murder stories.
You will hear these stories from outside rather than as part of an interior tour. That matters if you want to explore the buildings themselves. This experience provides the tale and the location, but it does not include admission into the hotel, restaurant, or historic house.
More Self-Guided Ghost Tours in the USA
- Self-Guided Smartphone Ghost Walking Tour in Salem
★ 4.5 · 225 reviews - Ghosts of Gettysburg Self-Guided Driving Audio Tour
★ 4.0 · 77 reviews - The Birmingham Downtown Ghost Self-Guided Walking Tour
★ 4.5 · 12 reviews
Savannah’s hotels and Civil War ghosts

Another stop focuses on a famous historic hotel and the ghosts associated with its halls. The audio identifies the most haunted rooms and tells you about the spirits connected with them.
A later stop covers rooms said to hold Civil War ghosts. The subject works well in Savannah, where the city’s old buildings make it easy to picture layers of past lives, wartime events, and later ghost stories. The tour also references the Planters and the Marshall House in its wider set of stories.
This section is useful if you want to add haunted hotels to a normal city walk. You can hear the stories without booking a hotel stay or joining a separate building tour. The limitation is that the narration is brief, so you should not expect a room-by-room history or a detailed account of the buildings’ architecture.
Wright Square remembers Tomochichi and Alice Riley

Wright Square was once known as a place of public executions. The audio introduces two very different figures said to haunt the grounds: Tomochichi, the chief, and Alice Riley, a woman executed for murder.
This is one of the route’s strongest stops because the ghost stories connect directly with the square’s grim former use. The setting gives the narration weight, even though the audio remains short.
I would give this stop a little extra time. Listen first, then look around the square and consider how dramatically its present-day appearance differs from its earlier purpose. The tour does not require you to rush from one point to the next, so this is a good place to pause.
A former slave quarter adds a harder layer

The tour also visits a building once considered one of the most advanced in the United States. It is now one of the last surviving examples of slave quarters, and the audio tells you about ghosts said to move through the building and garden.
This stop matters because it gives the walk a more serious historical layer. Savannah’s ghost stories are not only about famous hotels and friendly spirits. Some are tied to slavery, violence, illness, war, and loss.
You should approach this part with respect. The supernatural angle may attract you to the tour, but the historical setting deserves attention beyond the spooky effects. The audio supplies a short story rather than a full examination of slavery in Savannah, so treat it as one introduction, not a complete account.
Colonial Park Cemetery and Civil War spirits

Colonial Park Cemetery is another major stop. Burials ended there long before the Civil War, but the audio says the grounds still attract ghost stories, including tales of Civil War soldiers who made the cemetery their home.
The cemetery is likely to be one of the more atmospheric points on the route, even during daylight. In the evening, the setting may feel more fitting for a ghost walk, but the tour can also be completed during the day. One useful advantage of daytime is that you can see the square, buildings, and cemetery clearly while still hearing the same stories.
The stop lasts about three minutes. That is enough for the central tale, but not enough for a detailed cemetery tour. If you want a slower look at the grounds, plan extra time beyond the stated tour duration.
Savannah’s theater ghosts and lingering love

One stop focuses on ghosts said to remain in an old theater. You’ll hear about actors and directors who supposedly still linger around the stage and halls.
The route then turns to a ghost story built around love. The idea is that strong affection can keep a spirit near a place long after death. This particular ghost is popular enough to have been linked with a reported encounter involving Miley Cyrus.
That celebrity reference adds a playful modern note to the walk. It also shows the range of the tour, which moves from old squares and cemeteries to stories attached to entertainment venues and public figures.
These stops are best for people who enjoy storytelling more than evidence-based paranormal research. The tour gives you local legends, spooky sound effects, and a reason to look twice at familiar buildings. It does not present scientific proof of ghosts.
Chippewa Square finishes with Forrest Gump and spirits
The final named stop is Chippewa Square, one of Savannah’s most recognizable public spaces. It is famous as a filming location for Forrest Gump, and the tour adds ghost stories to the movie connection.
The walk ends at Six Pence Pub on Bull Street, close to Chippewa Square. The pub is also associated with its own nighttime spirits in the tour’s storytelling, giving you an easy place to continue the evening if you want food or a drink.
The finish is well chosen for sightseeing. Even if the ghost stories are not your main interest, Chippewa Square gives you a familiar Savannah view and a clear endpoint. Check the route as you go, since the listed end point is near the final square rather than a long ride away.
How much walking and narration should you expect?
The tour takes roughly 55 minutes to 1 hour 15 minutes. Your actual time depends on how quickly you walk, how long you pause at each square, and whether you stop for photos or refreshments.
The route includes several short audio segments. The named square stops are listed at about two or three minutes each, while the full experience includes additional historic buildings and ghost stories. That means the total walk is longer than simply adding the five named square segments together.
I would plan about an hour for the basic route and add extra time if you want to enjoy Savannah rather than simply move between audio points. Wear comfortable shoes, keep your phone charged, and use headphones if your group is too large for the speaker to carry clearly.
The $9.75 price and what you actually receive
At $9.75 per person, this is a low-cost way to add a ghost theme to a Savannah walk. You are paying for app access, GPS-triggered narration, sound effects, and the route itself. You are not paying for a live guide, building admission, transportation, food, or a paranormal investigation.
The price works best when several people share one phone. The provider’s instructions say one ticket can be used on one phone and played through the speaker. If you want the tour running on multiple phones, additional tickets are needed.
That detail caused confusion for at least one family, so decide before booking how your group will listen. For a family of four or five walking together, one phone may be enough. For people who plan to split up, separate phones and tickets make more sense.
The tour can also be replayed after the walk. That is a small but useful feature, especially if you miss a sentence while crossing a street or if a child interrupts the story.
The main technical issue is easy to prevent
The most important preparation step is allowing location permissions for the WalknTours app. Without that access, the app may not know when you reach the next point, and the tour may appear to stop after Moon River Brewing Company.
You also need the correct experience code from the confirmation email. Do not rely on the booking number alone. If the code does not work, contact the provider using the contact details in your confirmation before giving up.
This is not a minor point. A live guide can keep walking even when a phone fails. A GPS audio tour cannot. Set up the app before leaving the starting point and confirm that the first story plays.
Who will enjoy this Savannah ghost tour?
I would choose this experience for:
- Families with children who need a flexible pace
- Couples looking for a low-cost evening walk
- People who cannot fit a fixed tour time into their schedule
- Visitors who prefer a private activity over a group walk
- History fans who enjoy local legends alongside sightseeing
- People who want to tour during the day and replay the stories later
I would be more cautious if you want long, detailed narration at every stop or a live guide who can answer questions. The audio clips are short, and some people may want more background about each ghost and building.
The tour is offered in English. Service animals are allowed, and the route is near public transportation. The information provided says most people can participate, but it does not give detailed accessibility information for every street, entrance, or stop.
You can cancel for a full refund up to 24 hours before the experience start time. Cancellations or changes within 24 hours are not refundable.
Should you book the Ghosts of Savannah audio tour?
Book it if you want cheap, flexible ghost stories woven into a city walk. The ability to pause, replay, and move at your own pace is especially helpful for families and anyone who cannot commit to a fixed group departure.
Skip it if your priority is deep storytelling, a live guide, or access inside historic buildings. The best way to view this experience is as an audio layer over Savannah, not as a full history lesson or a formal paranormal investigation.
Before you set out, enter the correct WalknTours code, allow location access, and decide whether one phone will serve your group. Do that, and $9.75 buys a pleasant hour of squares, cemeteries, old buildings, spooky sound effects, and Savannah legends, with enough freedom to make the walk your own.
FAQ
Where does the tour begin?
It begins at Moon River Brewing Company, 21 West Bay Street, Savannah, Georgia 31401.
Where does the tour end?
It ends at Six Pence Pub, 245 Bull Street, near Chippewa Square.
How long does the tour take?
The approximate duration is 55 minutes to 1 hour 15 minutes.
What language is the tour offered in?
The tour is offered in English.
Is this a guided group tour?
No. It is a self-guided mobile audio tour, and only your group participates.
Do I need to use a phone?
Yes. The experience uses the WalknTours app and GPS-triggered audio on a mobile device.
Do I need to allow location access?
Yes. The app needs location permission to play the stories as you reach the tour points.
Can one ticket be used by a group?
Yes. One ticket can be used on one phone, with the narration played through the phone speaker.
What happens if I want the tour on more than one phone?
Additional tickets are intended for additional phones.
Can I cancel for a refund?
Yes. You can cancel at least 24 hours before the start time for a full refund. Cancellations within 24 hours are not refunded.
More Audio Tours in Savannah
- Medieval Torture Museum Ticket with Audio Guide and Ghost Hunting
★ 5.0 · 962 reviews
More Self-Guided Ghost Tours in Savannah
- Glasgow Ghost Hunt: The Soul That Got Away Exploration Game
★ 4.0 · 71 reviews - Florence Inferno: Dante’s Haunted Exploration Game and Tour
★ 4.5 · 33 reviews - Llandaff’s Ghosts: A Self-Guided Audio Tour
★ 4.5 · 29 reviews - Liverpool Ghost Hunt: Paranormal Detective Self-Guided Game
★ 4.5 · 26 reviews
Just added around Savannah
- Captain Stoner’s Haunted Dive Bar Crawl★ 3.8 · 4 reviews
- Interactive Paranormal Ghost Walking Tour in Savannah Georgia★ 5.0 · 55 reviews
- 3 Hour Savannah Theatre Paranormal Investigation★ 5.0 · 31 reviews
- Ghost Hunters Paranormal Investigation★ 5.0 · 122 reviews
- Fraidy Cat: The Family Fun Ghost Tour of Savannah★ 5.0 · 253 reviews
- Haunted Savannah Pub Crawl★ 5.0 · 270 reviews
- Savannah: Pub Crawl and Ghost Tour★ 4.6 · 282 reviews
- Savannah’s 13 Ghosts, Voodoo, Murder & Mystery Tour★ 4.5 · 290 reviews
Savannah Ghost Tours, compared.

Savannah History and Haunts Candlelit Ghost Walking Tour
Read our review →
Savannah’s Ghost City “Dead of Night” Walking Night Tour
Read our review →
Genteel and Bard’s Savannah Dark History and Ghost Encounter Walking Tour
Read our review →
Ghosts and Gravestones Tour with Low House Entry
Read our review →
Haunted Savannah Booze and Boos Ghost Walking Tour
Read our review →Browse the lists this tour appears in



