REVIEW · SAVANNAH GHOST TOURS
Savannah Ghostwalker Tour and Ghost Hunt
Savannah’s ghost stories work best when they are tied to real places, and this tour keeps one foot in history and the other in the paranormal. Over the evening, you walk from Madison Square through Colonial Park Cemetery, Lafayette Square, Chippewa Square, Wright Square, and Oglethorpe Square, using a K2 EMF meter as you search for unusual activity.
I like two things here. Patrick and Gene bring strong local knowledge, with Patrick drawing on his former police work and Gene adding detailed stories, photos, and explanations. I also like the fact-based approach: the tour is not built only around theatrical scares, so you hear about Savannah’s wars, deaths, buildings, and public squares before the ghost lore enters the picture.
The main consideration is the pace and length. The booking details describe about 90 minutes, while the route information and some experiences describe a walk closer to 2.5 hours. It is also a continuous outdoor walk with no public restroom stop, so arrive ready and check the expected duration before booking.
Key points at a glance

- Real K2 EMF meters included: You receive instruction and use the device during the walk rather than simply watching the guide use one.
- Patrick or Gene leads the tour: Both guides are praised for clear storytelling, local history, and paranormal detail.
- Six named stops, seven or more haunted sites: The route covers historic squares, a cemetery, battlefields, mansions, and other old buildings.
- History comes before theatrics: This suits you if you want Savannah’s past explained alongside its ghost stories.
- Small group, maximum 16 people: The size should make it easier to hear the guide and handle the EMF equipment.
- Strict evening logistics: Meet at 9:00 p.m. at Madison Square, arrive early, and do not count on restrooms or a late start.
A history lesson with a paranormal tool kit
The Savannah Ghostwalker Tour and Ghost Hunt is best understood as a walking history tour with a ghost-hunting layer. You are not driven from one attraction to another, and you do not enter the historic houses, cemetery buildings, or museums. Instead, you walk through the old city while the guide explains what happened at each site and why a location gained a haunted reputation.
That distinction matters. If you want actors, loud scares, costumes, or a haunted attraction atmosphere, this may feel restrained. If you want the setting to do the work, the format makes good sense. Savannah’s squares and old buildings are atmospheric at night without needing much decoration.
The K2 EMF meter gives you something to do between stories. The guide explains how to use it, then the group carries the meters while moving through the route. The device does not prove a ghost is present, and you should treat any signal as something to discuss rather than scientific confirmation. Still, it adds a hands-on element and keeps the tour from becoming a simple stop-and-listen walk.
The group is capped at 16 people. That is small enough for a guide to answer questions and show photos on a tablet, though a large group can still gather around a single display. Most of the value comes from the guide’s storytelling, so being close enough to hear clearly matters.
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Meeting Patrick or Gene at Madison Square

The tour begins at 9:00 p.m. in the southwest corner of Madison Square, across from Saint John’s Episcopal Church. Look for the The March to the Sea historical marker. The guides, Patrick or Gene, are scheduled to meet you there and check everyone in before the walk begins.
Arrive early. This is not a tour where you should plan to drift in a few minutes after the stated start. The guide begins the introduction at 9:00 p.m. and moves out of the square around 9:15 p.m. If you are late, the group may already be on the route and finding it can be difficult.
This is especially important because the operator’s phone number is on the ticket information, while a third-party booking platform may not be able to guide you to a moving group in real time. If you are delayed, call the actual tour operator rather than relying only on messages sent through the booking platform.
Madison Square sets the tone nicely. It gives the guide room to explain the evening, hand out the K2 meters, and establish the difference between documented events, local stories, and paranormal claims. The first stop is listed as 15 minutes, though the entire introduction and route may take longer than the basic summary suggests.
Colonial Park Cemetery and Savannah’s difficult past

Colonial Park Cemetery is one of the most fitting stops on the route. The guide discusses its history and hauntings from outside or within the accessible walking area, but admission inside a special site or museum is not included. You are visiting as part of an outdoor walk, not taking a cemetery tour with private access.
Expect the guide to connect the cemetery to Savannah’s broader past. That is where this tour seems strongest: the ghost stories gain weight when you understand the events, people, and conditions behind them. The cemetery is not just a spooky backdrop. It is a place where the city’s age and losses become easier to grasp.
The stop is listed at about 15 minutes. Since the full walk may run well past 90 minutes, do not treat each listed time as a strict promise. Questions, photographs, and the guide’s stories can stretch the evening.
Lafayette Square and the haunted mansions

At Lafayette Square, the focus shifts toward historic homes and the people connected with them. The guide points out haunted mansions and explains their background. You remain outside, so this is a look at the buildings and their stories rather than an interior tour.
This is a good point for you to appreciate Savannah’s square-based city plan. The route is not simply a string of unrelated ghost claims. The squares help you understand how the old district fits together, and the guide uses them as landmarks while explaining the city’s past.
The homes around the square are also a reminder that much of the tour’s atmosphere comes from ordinary streets after dark. You may find the mood more effective because the group is walking through a functioning historic district rather than entering a purpose-built haunted attraction.
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Chippewa Square, where history and pop culture overlap

Chippewa Square provides another pause for stories about the area and nearby haunted locations. The guide points out sites around the square and explains their history and ghost lore.
This stop is useful for people who prefer context over a rapid list of spooky claims. The guide’s job is not simply to say a building is haunted, but to explain the local story attached to it. Several experiences describe Patrick and Gene as particularly strong at answering questions and correcting common misconceptions.
Gene is also associated with a memorable connection to Savannah’s modern history. He worked as a police officer in the 1980s and was involved as one of the responding officers in a case connected with a figure from Midnight in the Garden of Good and Evil. That firsthand connection can add a different kind of local perspective, especially if you are interested in Savannah beyond its older colonial buildings.
Do not expect every stop to produce a paranormal event. The tour’s appeal is the combination of setting, history, ghost lore, and the possibility of unusual activity. The word possibility is important here.
Wright Square and the hanging square

Wright Square is known as the hanging square, and the guide uses the site to discuss its past and hauntings. This stop gives the evening a darker edge, since the square’s reputation is linked to public punishment and death.
You may find this section more serious than the lighter ghost stories elsewhere on the route. Savannah’s haunted reputation is not separate from its difficult past. Old cemeteries, battlefields, executions, illness, and violence all form part of the material the guide uses.
The square also shows why comfortable shoes matter. The tour covers roughly 3,500 steps and takes place on foot at night. Even if the distance sounds modest, standing in one place, moving with a group, and walking between several squares can make the evening feel longer than a casual stroll.
Oglethorpe Square and the final stretch

At Oglethorpe Square, the guide points out haunted locations built around the square and tells their history and ghost stories. By this stage, you have seen several different parts of the historic district, so the route begins to feel like a connected tour of Savannah rather than a collection of isolated tales.
This final section may appeal most to you if you enjoy architecture and city planning along with paranormal stories. The buildings around the squares become reference points, and the guide can explain how a location’s appearance, age, and past help shape its reputation.
The activity ends back at the Madison Square meeting point. That is convenient if you parked nearby or arranged a ride from the starting area. It also means you should think ahead about what you want to do after the tour, since the finish may be much later than 10:30 p.m. if the walk follows the longer 2.5-hour timing.
What Patrick and Gene add to the experience

The guides are a major reason to choose this particular walk. Patrick is repeatedly praised for his storytelling, humor, local history, and ability to paint a clear picture of past events. His former police work also gives him a personal connection to Savannah’s recent past.
Gene is described as attentive and thorough, with a strong grasp of both city history and paranormal stories. He uses photographs, including images submitted from earlier tours, to support the discussion. Those pictures can make the evening more engaging, but they also take time to locate and pass around on a tablet.
That detail points to a small tradeoff. A guide who answers questions and shows evidence may occasionally slow the group. One experience found the walk too long and felt that too much time was spent standing in place. If you prefer a brisk route with short stops, this may test your patience. If you like asking questions and hearing the background behind each story, the slower rhythm can be useful.
The strongest version of the tour depends on your expectations. Patrick and Gene are not presenting the evening as a guaranteed encounter with a ghost. They explain local events, share accounts and images, and let you use the EMF meter as part of the search.
Price, group size, and what you actually receive
At $35 per person, the tour is reasonably priced for a 16-person walking experience, especially if the evening lasts closer to 2.5 hours. You receive a guide, historical interpretation, access to a planned route through several squares and sites, and use of a K2 EMF meter.
The value is less clear if the tour lasts only 90 minutes or if you mainly want supernatural activity. You are not paying for entry to historic houses, cemeteries, or museums. You are paying for the guide’s time, stories, route planning, and the chance to take part in the EMF search.
Tips are not included and are accepted. The tour is offered in English, with mobile ticketing. It is available near public transportation, and parking is listed at the Liberty Street Parking Garage at 301 West Liberty Street, next to The Mellow Mushroom Restaurant.
The age limit is 16 and older, with no exceptions. Alcohol is not allowed, and animals of any type are not permitted. These rules may feel strict, but they help keep a late-night walking group focused and moving together.
Weather, walking, and timing advice
This is an outdoor tour, so weather can affect the experience. If poor weather forces a cancellation, you are offered another date or a full refund. The activity also requires a minimum number of participants, and a cancellation for that reason comes with the choice of another date or experience, or a full refund.
The regular cancellation policy is strict: the booking is non-refundable and cannot be changed for any reason. That makes it wise to confirm your plans before paying, especially since the tour takes place late at night and outdoors.
Plan to use a restroom before arrival. There are no public restrooms along the route, and the tour does not stop to wait for someone who leaves. Wear comfortable walking shoes and bring clothing suited to the evening forecast.
The tour is not recommended if you have mobility problems. The route covers about 3,500 steps, and you may spend time standing on sidewalks and squares. The guide may pause for stories or questions, so physical comfort matters as much as the step count.
Who will enjoy this Savannah ghost walk
I would choose this tour if you want Savannah’s ghost stories tied to actual places and city history. It suits couples, families with older teenagers, and friends who enjoy walking, storytelling, and a little hands-on mystery.
It is also a good choice if you are not committed to the paranormal. Several parts of the experience focus on Savannah’s historical events, buildings, cemeteries, public squares, and local characters. You can appreciate the city lesson even if the EMF meter never registers anything unusual.
I would look elsewhere if you want a fast-paced scare tour, indoor access, theatrical actors, or guaranteed ghost encounters. I would also avoid booking it if you dislike late-night walks, cannot walk comfortably for at least 1.5 hours, or need a restroom break during an outing.
Should you book the Savannah Ghostwalker Tour?
Book it if your ideal evening combines Savannah history with ghost lore, and you like the idea of using a K2 EMF meter rather than merely listening to stories. The strongest reasons are the small group, the six historic stops, and the chance to be led by Patrick or Gene, both of whom bring more local detail than a generic script.
Before booking, confirm the expected duration, arrive early at Madison Square, and accept that the tour may be more historical than scary. At $35, it offers solid value for an informative walk through Savannah’s old district, provided you want a thoughtful ghost tour rather than a haunted house on wheels.
FAQ
Where does the Savannah Ghostwalker Tour begin?
The tour begins at Madison Square, at 332 Bull Street in Savannah. Meet in the southwest corner of the square, across from Saint John’s Episcopal Church, near the The March to the Sea historical marker.
What time should I arrive?
The tour starts at 9:00 p.m. You should arrive early for check-in and the introduction, since the guide is expected to leave the square around 9:15 p.m.
How long does the tour last?
The basic tour details describe approximately 1.5 hours, while the route information and some experiences describe a walk of about 2.5 hours. Confirm the timing when booking and plan for a late finish.
Is the K2 EMF meter included?
Yes. You receive instruction and use a K2 EMF meter during the tour to search for possible paranormal activity.
Are historic homes or cemeteries entered during the tour?
Entry inside historic homes, cemeteries, and museums is not included. The experience is an outdoor walking tour through Savannah’s historic district.
Is the tour suitable for children or people with mobility problems?
The minimum age is 16, with no exceptions. The tour is not recommended for people with mobility problems because it covers about 3,500 steps and lasts at least 1.5 hours.
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