REVIEW · SAVANNAH GHOST TOURS
Self Guided Audio Ghost Tour in Savannah in 6 Languages
Savannah’s haunted side is easy to sample with this $5 self-guided audio tour, which begins at the infamous Mercer-Williams House and leads you toward the city’s most haunted locations. You listen on your smartphone, so there is no group to catch and no guide pacing your evening.
I like the six-language choice and the freedom to use the tour anytime during its seven-day validity. I also like the low price: it is a simple way to add a short spooky walk to your Savannah plans. The catch is that you must access the tour through the Ghost Tour Fun website, and the tour will not work if you skip those instructions.
Key points to know before you go

- Start at the Mercer-Williams House: This well-known Savannah address is the required meeting point and the opening location for the audio tour.
- Pick from six languages: Audio is available in English, Spanish, Portuguese, Hindi, Mandarin Chinese, and Japanese.
- Use your own smartphone: The experience is delivered through the Ghost Tour Fun website rather than a guide meeting you in person.
- Plan for a short, flexible outing: You have seven days to use the tour, making it easy to fit around meals, museums, and other Savannah plans.
- Expect background music: The tracks add a theatrical mood as you walk between haunted locations.
- Know the main access tip: Go directly to www.ghosttour.fun and follow the homepage instructions after booking.
Starting at the Mercer-Williams House

The tour begins at the Mercer-Williams House, one of Savannah’s most recognizable historic homes. It is an effective starting point for a ghost walk because the address already carries a strong reputation in the city’s haunted lore.
You do not meet a named guide here. Instead, you log in at the Ghost Tour Fun website and start the audio from your phone. That makes the opening simple, but it also means you are responsible for getting the technology working before you set off.
I would arrive with your phone charged and the tour page open before beginning. The company says most people can start within two or three minutes once they reach the website. That is quick, but only if you follow the correct access route.
The Mercer-Williams House is not just a pin on a map. It gives the tour a clear first stop and helps you begin in one of Savannah’s best-known historic areas. From there, the audio guides you toward other locations associated with the city’s ghost stories.
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Walking from one haunted location to the next

The experience is built around movement through Savannah rather than sitting in one place. You walk from the Mercer-Williams House to other haunted locations while listening to the audio tracks on your phone.
The supplied details do not name every stop or provide a minute-by-minute route. I would treat this as a flexible city walk with a supernatural theme, not as a tightly timed production with a guide managing the group. You control your pace, your pauses, and when you stop listening.
That freedom is useful if you want to take photos, read nearby historic markers, or pause for a drink. It also means you do not get the live storytelling, questions, or local conversation that come with a conventional walking tour.
The music matters here. Background music gives the narration a more dramatic feel and helps create an evening atmosphere. Still, your surroundings remain a major part of the experience. Savannah’s old streets and historic buildings provide the setting, while the audio supplies the ghost stories and mood.
I would not expect a large theatrical show. Think of this as a light, entertaining introduction to Savannah’s haunted side. The experience has been described as fun and short, making it a good choice when you want an evening activity without giving up several hours.
Six languages make this easy to share

The audio is offered in English, Spanish, Portuguese, Hindi, Mandarin Chinese, and Japanese. That is one of the strongest practical features because everyone in your group can follow the stories in a familiar language.
The language selection also makes the tour useful for mixed-language groups. You can choose an option that suits you rather than relying on someone else to translate as you walk. The supplied information does not explain whether several languages can play at the same time on one booking, so I would expect each listener to access the language they need through the website.
English is available, but you are not required to use it. Spanish and Portuguese cover two widely used visitor languages, while Hindi, Mandarin Chinese, and Japanese give the tour broader reach than many small audio walks.
I like that this feature is practical rather than decorative. A ghost story loses much of its effect if you are struggling to follow the narration. Choosing your preferred language lets you focus on the setting, the music, and the story instead.
What the self-guided format means for your day

You have seven days to use the tour. This is more generous than a fixed departure time and gives you room to adjust around Savannah’s weather, meals, sightseeing, or changing energy levels.
You could use it soon after arrival, save it for an evening, or split it into a more relaxed outing if the route allows. The exact starting times depend on availability, but the activity is not tied to a live guide’s schedule.
The tradeoff is a lack of structure. A guide would gather the group, explain where to stand, and keep the story moving. Here, you must open the website, begin the track, and pay attention to where you are going.
For many people, that is the point. You can stop the audio when you want, repeat a section, and walk at a comfortable pace. Families and couples may appreciate not being locked into a group’s rhythm. Independent visitors can also fit the activity into a spare hour without rearranging a full day.
I would choose this format if you prefer doing things on your own. If you want lively conversation and immediate answers to questions, a guided ghost walk will likely suit you better.
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Getting access through Ghost Tour Fun
The most important practical detail is also the easiest to miss. After booking, go to www.ghosttour.fun and follow the instructions on the homepage to redeem your voucher and begin.
The access link shown in an email, text, or voucher may not always load correctly. If that happens, contact the customer support team of the company where you made the purchase and ask for the direct Ghost Tour Fun website address. You can also call the listed phone number, where the website address is stated in the voicemail.
Once you reach the correct site, most people can start within two to three minutes using a smartphone. A 24-hour help chat is available on the Ghost Tour Fun website, which is useful if you run into trouble at the starting point.
This is worth sorting out before you arrive at the Mercer-Williams House. The company is clear that simply having the booking email is not enough. You must go to the website and follow the homepage instructions or you will not be able to access the audio.
Is $5 good value?

At $5 per person, this is an inexpensive add-on to a Savannah visit. You are paying for a self-guided audio experience in six languages, background music, and access for seven days. There is no guide cost built into the price because no guide accompanies you.
The value depends on what you want from a tour. If you want a quick, atmospheric activity and already plan to walk through central Savannah, the price is easy to justify. Even a short use of the tour can make it worthwhile, especially if you want something different after daytime sightseeing.
The price does not promise a full historical lecture or a large-scale production. The available feedback describes the experience as fun and short, with one simple rating of fun and another describing it as a funny, sufficient evening activity. I read that as a sign that the tour works best when you keep expectations modest.
You are not buying a private guide, live actors, or a long evening of entertainment. You are buying a low-cost audio walk with a ghost theme. For that purpose, the price is strong.
Who will enjoy this haunted walk
I would recommend it to visitors who like to set their own pace and want a small activity between larger Savannah plans. It also suits people who prefer listening in a language other than English.
The tour may work especially well for:
- Couples looking for a short evening outing
- Families who want a flexible activity
- Independent visitors who dislike fixed group departures
- Mixed-language groups
- Visitors who want a low-cost introduction to Savannah’s ghost stories
- Anyone with seven days of flexibility in the city
The wheelchair-accessible format is another useful point. Since the activity is self-guided, you are not dealing with a group pace, though the supplied information does not describe every surface or exact route detail. I would still check the specific path if you need detailed mobility information.
You should think twice if you want a live storyteller, detailed historical discussion, or a clearly listed stop-by-stop itinerary before booking. The available information names the Mercer-Williams House and refers to the city’s most haunted locations, but it does not list every stop.
A smart way to fit it into Savannah
I would place this tour on a day when you already plan to be near the Mercer-Williams House. That saves you from crossing town just to begin a $5 activity.
Because you have seven days to use it, you do not need to force it into your busiest sightseeing day. You can wait for a suitable time, then open the website and start when you are ready. The tour’s flexibility is a better feature than a fixed schedule would be for many visitors.
Use headphones if you want to hear the narration and music clearly, but keep aware of your surroundings as you walk. The tour depends on your phone, so a charged battery and a reliable connection are sensible preparations. These are practical needs for any phone-based audio walk, and here they matter because there is no guide to fill in if the track stops.
I would also avoid treating the audio as the entire Savannah experience. Pair it with your own look at the buildings and streets around the route. The ghost stories give the walk its theme, while the city itself supplies the atmosphere.
Should you book the Savannah ghost tour?

Book it if you want a cheap, flexible, multilingual audio walk that begins at the Mercer-Williams House and can be used across seven days. The short format and self-guided setup make it easy to add to an existing itinerary.
Skip it if you expect a live guide, a highly detailed historical tour, or a fully listed route with every stop explained in advance. You must also be comfortable using the Ghost Tour Fun website and starting the experience on your own.
For $5, I see this as a low-risk way to sample Savannah’s haunted side. It is best approached as a fun evening extra, not as the central tour of your trip.
FAQ
Where does the self-guided ghost tour begin?
The tour begins at the Mercer-Williams House in Savannah, Georgia.
How do I access the audio tour?
After booking, visit www.ghosttour.fun and follow the instructions on the homepage to redeem your voucher and begin.
Which languages are available?
The audio is available in English, Spanish, Portuguese, Hindi, Mandarin Chinese, and Japanese.
Do I need a smartphone?
Yes. The tour is delivered through the Ghost Tour Fun website and is designed to be accessed with a smartphone.
How long is the tour valid?
Your booking is valid for seven days.
Is the tour guided in person?
No. This is a self-guided audio walking tour, so no in-person guide accompanies you.
Does the audio include music?
Yes. The audio tracks include background music.
Is the activity wheelchair accessible?
Yes, the activity is listed as wheelchair accessible.
Can I cancel for a refund?
You can cancel up to 24 hours in advance for a full refund. You can also reserve now and pay later to keep your plans flexible.
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