REVIEW · SAVANNAH GHOST TOURS
Haunted Savannah Self-Guided Walking Audio Tour
Savannah’s ghost stories work best on foot, where old squares, cemeteries, hotels, and riverfront buildings sit close enough to connect in one long walk. This 3.2-mile self-guided tour links more than 16 audio stories to places such as the Olde Pink House, Moon River Brewing Company, and Colonial Park Cemetery.
I like the freedom to start, pause, and stop whenever you want, and I like that the app includes offline maps and nearby dining, restrooms, and other useful stops. The main tradeoff is the technology: you need to download the tour ahead of time, and continuous GPS, routing, and audio can use a lot of battery.
The stories also give you more than spooky claims. You’ll hear about Civil War hospitals, historic hotels, enslaved people, old cemeteries, railroad battles, and a famous Savannah murder. Just keep your expectations sensible: this is a narrated walk through places associated with ghost stories, not a guided paranormal investigation.
Key points to know before you go

- More than 16 audio stories over about 3.2 miles: Plan on roughly one to two hours, with extra time for photos, food, or stops inside attractions.
- Automatic, location-based narration: Audio begins as you reach each point, so you can keep your phone in your pocket and walk hands-free.
- Historic sites with very different moods: The route moves from grand homes and squares to a cemetery, riverfront buildings, a former hospital, and a railroad site.
- Lifetime access for $14.99: You can use the tour anytime, on any trip, with no expiry date.
- Bring headphones and a charger: One user found the app easy after a short learning period, but another had phone-configuration trouble and warned about battery drain.
- Admission is not included: You’ll hear stories from outside several properties, but attraction tickets and reservations cost extra.
Why this Savannah ghost walk works without a guide

The tour uses Action’s Tour Guide app rather than a live guide or fixed departure time. After downloading the app and entering the password sent by email and text, you go to the starting point in Savannah and begin the first story yourself.
The app uses your location to trigger narration. Follow the route cues, and the next story should begin as you reach its point. You can pause the tour for lunch, stop for photographs, wander briefly, or skip a story that does not interest you.
That format suits Savannah particularly well. The city’s historic center is made for slow walking, and you do not have to keep pace with a group. If you want to linger at a square or spend more time looking at a building, the tour waits for you.
You should download the tour while you have a strong Wi-Fi or cellular connection. It works offline afterward, which matters if your signal becomes unreliable among large buildings or if you want to avoid using mobile data.
The app can take a minute to learn. One person found the navigation simple after getting used to it, while another had trouble configuring it on an iPhone even though a companion’s phone worked fine. I would open the app and test the route before setting off, rather than trying to solve technical problems beside the first stop.
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Olde Pink House and Reynolds Square begin the route

The walk starts at the Olde Pink House, built by James Habersham Jr. in 1789. It is a good opening stop because the building has the grand appearance you expect from historic Savannah, while its ghost stories quickly set the tone for the rest of the route.
The audio covers reports of ghostly orbs, poltergeist activity, and apparitions. You do not need to enter the building to hear the story, and admission is not included if you choose to visit inside.
Next comes Reynolds Square, once the site of the Pulaski Hotel. The hotel was demolished in 1957, but the story focuses on the idea that not every former guest left with the building. Listen for the tale of little Gracie, a spirit said to remain in the area.
These first stops are short, about five minutes each. They work well as introductions, but do not expect a long stay at either location. The value is in hearing how a familiar Savannah building or square acquires its supernatural reputation.
Moon River Brewing Company adds a darker edge

Moon River Brewing Company is one of the more famous haunted locations on the route. The building began as a hotel in 1821, and its past includes a shocking murder. That combination of old lodging house and violent history gives the story more weight than a simple tale about unexplained noises.
The site has also attracted professional ghost hunters, including a Travel Channel television crew. The tour does not include admission, so you should treat this as an exterior stop unless you separately choose to enter.
This is one of the places where the tour’s subject matter may feel less playful. Savannah ghost tours often mix folklore with real events, and the audio helps connect the reported activity to the building’s earlier uses. If you prefer history first and supernatural claims second, this stop should suit you.
Riverfront Plaza brings ghost stories into everyday Savannah

At John P. Rousakis Riverfront Plaza, the setting changes. You are walking beside shops, restaurants, and the Savannah River rather than standing in front of a single old house.
The stories here focus on businesses along the waterfront. Paranormal investigators have reported glowing orbs and poltergeist activity, while one shop is said to have a spectral visitor who repeatedly sets off the alarm without appearing on security cameras.
This stop shows the tour’s broad approach. It is not limited to famous mansions or cemeteries. It also asks you to look at ordinary commercial spaces as places with their own layers of history and folklore.
The riverfront is also a practical place to pause. You can find food and restrooms nearby, and the app identifies amenities along the route. Keep in mind that a lively public setting can make a ghost story feel less eerie than a quiet cemetery or house. That is part of the tradeoff.
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The Shrimp Factory raises difficult historical questions

The Shrimp Factory is known for seafood, but the tour focuses on an upstairs storage room where employees have heard noises when no one was present. The story attributes some of the activity to the restless spirits of enslaved people who were chained to the walls.
This is a powerful subject, and you should listen with care. It connects the supernatural story to the brutal history of slavery rather than treating the past as simple decoration. The audio gives you a reason to think about what happened in commercial buildings along the riverfront.
The stop lasts about ten minutes. Admission is not included, and the restaurant may be operating normally while you listen. If you plan to eat there, pause the tour and give yourself time rather than trying to combine the meal with the narration.
Hampton-Lillibridge House has the strongest cursed-house story

The Hampton-Lillibridge House dates to 1796 and was built by an architectural firm from Rhode Island. The tour presents it as one of Savannah’s most haunted houses, with several unsettling stories attached to the property.
A sailor reportedly hanged himself there. A worker died mysteriously during renovations. Locals have also avoided the house, adding a layer of long-running superstition to the account.
This is a classic cursed-house stop, and the short ten-minute presentation leaves room for you to decide how much credence to give it. The tour does not claim to prove the haunting. Instead, it lays out the stories and lets the setting do some of the work.
Admission is not included. You should plan to hear the story from the route rather than assume you can tour the house.
The Marshall House ties ghost stories to the Civil War

The Marshall House served as an improvised Union hospital during the Civil War. The hospital’s work left a grim mark on the building, and renovation workers in the 1990s discovered human remains inside.
The reported hauntings here involve wounded Civil War soldiers seen walking the halls. That detail gives the stop a strong link between a documented historical use and later supernatural reports.
I find this type of stop more interesting than a story based only on a mysterious noise. You learn why people connect the building with ghosts, and you also get a glimpse of the medical realities of wartime Savannah.
The Marshall House is a historic inn, so the building may be functioning as a hotel when you arrive. The tour does not include entry. Respect private areas and listen from the public route.
Squares, a birthplace, and Savannah’s public past

The route then moves through one of Savannah’s historic squares. The supplied route information labels this stop as Chippewa Square, while the story describes Wright Square. Because of that mismatch, check the app’s map and audio cue carefully before assuming the name shown on your phone is the same as the printed stop title.
The story concerns executions in the square, including two young lovers accused of killing their abusive master. Their spirits are said to remain nearby. It is a reminder that Savannah’s pleasant public spaces also carry stories of punishment, violence, and social injustice.
The next stop is the Juliette Gordon Low Birthplace Museum, connected with the founder of the Girl Scouts of America. This stop is more historical than supernatural, though the tour includes a ghost story involving Juliette’s mother.
That change of subject helps keep the walk from becoming a string of identical haunted-house tales. You get a wider view of Savannah’s past, including the people and institutions that shaped the city. Admission to the museum is not included, so decide in advance if you want to visit inside.
Colonial Park Cemetery is the natural centerpiece
Colonial Park Cemetery, established in 1750, is the route’s most obvious ghost-tour setting. About 10,000 people are believed to be buried there, while only around 600 graves are marked.
That gap between the estimated burials and visible markers gives the audio story its force. You can look across the cemetery and understand why the site has become a major part of Savannah’s supernatural identity.
The cemetery stop is listed at about five minutes, but I would not rush it. Pause the narration if you want to read markers, look at the layout, or take in the atmosphere. Be respectful. This is a burial ground, not simply a backdrop for spooky photographs.
Admission is listed as not included. The tour gives you the cemetery story, but it does not include a separate cemetery experience or reserved entry.
Mercer-Williams House connects folklore with a famous murder
The Mercer-Williams House is tied to the 1981 murder made famous by Midnight in the Garden of Good and Evil. Jim Williams was acquitted, and the property later became associated with reports of unnatural activity.
For many people, this will be one of the most appealing stops. It combines a real criminal case, a well-known Savannah book, and the city’s taste for ghost stories. The audio helps place the house within that larger cultural picture.
The house is also one of the properties that may interest you for its architecture and interior history. Admission is not included, so check the museum’s own arrangements if you want to go inside. A stop of about five minutes gives you the core story, not a full house tour.
One user particularly enjoyed the Olde Pink House and Mercer-Williams House. That makes sense: both locations offer recognizable Savannah settings with stories that reach beyond simple paranormal claims.
The final railroad story ends the walk on a tense note
The supplied route information calls the final stop Purse Street, while the description identifies the Roundhouse Railroad Museum. As with the earlier square, use the app’s live route and audio cue to confirm the exact location.
The story focuses on Savannah’s railroad area and the spirits connected with historic battles. One reported figure is a man in a cavalry jacket who seems to disappear after making eye contact.
This is a good final story because it returns to war and conflict after the route has covered homes, hotels, businesses, squares, and a cemetery. The stop is listed as free, but museum admission is not part of the tour if you choose to visit inside.
The route ends at 539 W Charlton St. The walk is designed to take about one to two hours, though your pace, photo stops, meals, and attraction visits can make it longer.
What $14.99 buys you
At $14.99 per person, the tour is priced below many live walking tours, and the lifetime access changes the value calculation. You can use it on any day, on future trips, and more than once without an expiry date.
That matters if you are spending several days in Savannah. You might complete the main walk one evening, then return to a favorite story later with more time for a museum or meal. You can also pause often without worrying about holding up a group.
The tour is not a full sightseeing pass. Attraction tickets, reservations, and entry fees are separate. You are paying for the route, narration, maps, and app access, not for admission to the Olde Pink House, Moon River Brewing Company, the Juliette Gordon Low Birthplace, Colonial Park Cemetery, the Mercer-Williams House, or the railroad museum.
The audio content is also focused. It gives you more than 16 stories, but one user wished for additional stories to fill the walking time between stops. If you want constant narration every minute, this may feel light. If you prefer time to look around and take photographs, the pauses are useful.
Phone, headphones, and route tips
Use an iPhone running iOS 15 or later, an Android device running version 9 or later, or an iPad or tablet with GPS and cellular capability. Bring headphones or earbuds so you can hear the narration clearly without disturbing people around you.
Charge your phone before starting and carry a portable charger if possible. The GPS, map, screen, and audio can drain the battery over a long walk. Since phone configuration can vary, install the app and download the tour before you reach Savannah.
The password can be used on the same number of devices as the number of people booked. The supplied information also suggests that couples may share one tour by splitting headphones, which can lower the cost for two people, though each person may find separate audio more comfortable.
The tour is private in the sense that no other group joins your booking. There is no guide waiting at the starting point, so you are responsible for reaching the first location and launching the correct version of the tour if more than one appears in the app.
Free cancellation is available when you cancel at least 24 hours before the start time. Cancellations within 24 hours are not refunded.
Who should book this walk?
I would choose this tour if you like history with a supernatural edge, prefer exploring independently, and want the option to stop for food or photographs. It is also a good fit for couples or small groups who dislike fixed departure times.
Families with older children may enjoy the short stories and the freedom to skip anything too grim. Some subjects involve murder, executions, slavery, wartime suffering, and human remains, so parents should decide if the tone suits their group.
I would be less keen on it if you want a live guide who can answer questions, tell jokes in person, or adjust the route on the spot. The app cannot replace that human contact. You also need to be comfortable walking more than three miles and managing your own phone.
Should you book the Haunted Savannah audio tour?
Book it if you want a low-cost, flexible way to connect Savannah’s most famous ghost stories with its homes, squares, cemetery, riverfront, and wartime sites. The lifetime access is especially useful, and the app lets you spread the walk over more than one day.
Skip it if you want included attraction entry, a live paranormal investigation, or nonstop narration. For the best experience, download the tour early, bring headphones and a charger, follow the app’s map when stop names differ, and allow extra time at the Olde Pink House, Colonial Park Cemetery, and Mercer-Williams House.
FAQ
How long is the Haunted Savannah Self-Guided Walking Audio Tour?
The route is about 3.2 miles and usually takes one to two hours. Stops for meals, photos, museums, or other exploring can make the outing longer.
How much does the tour cost?
The price is $14.99 per person.
Is the tour guided by a person?
No. It is self-guided through Action’s Tour Guide app. No one meets you at the starting point, and the audio begins automatically as you reach each location.
Does the tour work without cellular service or Wi-Fi?
Yes, after you download the tour. You must download it while you have a strong Wi-Fi or cellular connection, then it can operate offline.
Are attraction tickets included?
No. Entry tickets, attraction passes, and reservations are not included.
What device do I need?
An iPhone running iOS 15 or later, an Android device running version 9 or later, or an iPad or tablet with GPS and cellular capability is recommended.
Can I use the tour more than once?
Yes. The tour has lifetime access with no expiry date. You can use it anytime, on any trip, and pause or restart it as you like.
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